Hi,
I heard about a MilkShape 3D Ogre exporter but impossible to find it...
Someone knows where I can found it ?
Thanks
MilkShape 3D Ogre plugin
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- OGRE Retired Moderator
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It's in the ogreaddons - for details on how to get it, look at the Ogre homepage ->
http://www.ogre3d.org/index.php?option= ... &Itemid=70
http://www.ogre3d.org/index.php?option= ... &Itemid=70
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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- OGRE Retired Team Member
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- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
Sorry 

/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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- Kobold
- Posts: 25
- Joined: Fri Apr 08, 2005 2:40 pm
It works great I'm using a Half Life model (.MDL). I've already decompiled it.
So I have my model (.SMD) and a lot of animations (.SMD). I import model and walk animation then export the whole with Ogre plugin but impossible to know the name of the animation state needed by Ogre:
mEntity->getAnimationState( "name" )
How can I get this name ?
So I have my model (.SMD) and a lot of animations (.SMD). I import model and walk animation then export the whole with Ogre plugin but impossible to know the name of the animation state needed by Ogre:
mEntity->getAnimationState( "name" )
How can I get this name ?
-
- OGRE Retired Team Member
- Posts: 19269
- Joined: Sun Oct 06, 2002 11:19 pm
- Location: Guernsey, Channel Islands
- x 66
-
- Kobold
- Posts: 25
- Joined: Fri Apr 08, 2005 2:40 pm
-
- OGRE Retired Team Member
- Posts: 19269
- Joined: Sun Oct 06, 2002 11:19 pm
- Location: Guernsey, Channel Islands
- x 66