MilkShape 3D Ogre plugin

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Guybrush
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MilkShape 3D Ogre plugin

Post by Guybrush »

Hi,

I heard about a MilkShape 3D Ogre exporter but impossible to find it...

Someone knows where I can found it ?

Thanks
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jacmoe
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Post by jacmoe »

It's in the ogreaddons - for details on how to get it, look at the Ogre homepage ->
http://www.ogre3d.org/index.php?option= ... &Itemid=70
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Guybrush
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Post by Guybrush »

thanks a lot ! :D
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sinbad
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Post by sinbad »

No, it's not in the addons. Simply going to Downloads > Tools would locate it.
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jacmoe
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Post by jacmoe »

Sorry :wink:
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Guybrush
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Post by Guybrush »

It works great I'm using a Half Life model (.MDL). I've already decompiled it.
So I have my model (.SMD) and a lot of animations (.SMD). I import model and walk animation then export the whole with Ogre plugin but impossible to know the name of the animation state needed by Ogre:

mEntity->getAnimationState( "name" )

How can I get this name ?
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sinbad
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Post by sinbad »

If you don't split the animation, it's called 'Default'. If you do, it's named as you choose in the 'animation split file'.
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Post by Guybrush »

sinbad wrote:If you don't split the animation, it's called 'Default'. If you do, it's named as you choose in the 'animation split file'.
Thx sinbad!

I found "Default" using hexadecimal editor with x.skeleton...
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sinbad
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Post by sinbad »

Guybrush wrote: I found "Default" using hexadecimal editor with x.skeleton...
Would have been a darn sight easier using OgreXmlConverter and a text editor ;)