Here are my card capabilities reported by OGRE under GL:
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20:15:33: GL_VERSION = 1.5.0
20:15:33: GL_VENDOR = NVIDIA Corporation
20:15:33: GL_RENDERER = GeForce4 420 Go 32M/AGP/SSE2
20:15:35: GL_EXTENSIONS = GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
20:15:35: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_texture_rectangle WGL_ARB_make_current_read
20:15:35: ***************************
*** GL Renderer Started ***
***************************
20:15:35: Registering ResourceManager for type GpuProgram
20:15:35: RenderSystem capabilities
20:15:35: -------------------------
20:15:35: * Hardware generation of mipmaps: yes
20:15:35: * Texture blending: yes
20:15:35: * Anisotropic texture filtering: yes
20:15:35: * Dot product texture operation: yes
20:15:35: * Cube mapping: yes
20:15:35: * Hardware stencil buffer: yes
20:15:35: - Stencil depth: 8
20:15:35: - Two sided stencil support: no
20:15:35: - Wrap stencil values: yes
20:15:36: * Hardware vertex / index buffers: yes
20:15:36: * Vertex programs: yes
20:15:36: - Max vertex program version: arbvp1
20:15:36: * Fragment programs: no
20:15:36: * Texture Compression: yes
20:15:36: - DXT: yes
20:15:36: - VTC: no
20:15:36: * Scissor Rectangle: yes
20:15:36: * Hardware Occlusion Query: no
20:15:36: * User clip planes: yes
20:15:36: * VET_UBYTE4 vertex element type: yes
20:15:36: * Infinite far plane projection: yes
20:15:36: * Hardware render-to-texture: yes
20:15:36: * Floating point textures: no
20:15:36: * Non-power-of-two textures: no
20:15:36: * Volume textures: yes

..and here is the log part of creating the RTT thing:
The RTT texture just comes as plain black.20:21:39: Win32RenderTexture::Creating PBuffer
20:21:39: Win32RenderTexture::PBuffer -- Chosen pixel format rgba=8,8,8,0 depth=24 stencil=8
20:21:39: Win32RenderTexture::PBuffer -- Chosen pixel format rgba=8,8,8,0 depth=24 stencil=8Win32RenderTexture::PBuffer created -- Real dimensions 64x64
20:21:39: Creating viewport on target 'RttTex', rendering from camera 'ReflectCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
20:21:40: Viewport for camera 'ReflectCam', actual dimensions L: 0 T: 0 W: 64 H: 64
I wonder if anyone encountered this or is there a way around this... on a note, I'm not using the CVS ogre; I'm using a copy CVS of april. (Could this be a problem?)