Animators, what system do you use in your game?
Posted: Thu Jun 09, 2005 8:51 am
I know little of animation, other than how to do a simple one, and get it into the engine.
What I am curious about is if anyone can point me in the direction or explain to me what system you use.
For example, how many frames do you use for a walk cycle?
Assume the player is just pressing forward, do you just then recycle the walk cycle until the player stops?
For attack sequences, do you just walk forward, then when the player clicks attack, the attack animation then interrupts the walk cycle?
I guess thats what I'm curious about. The process and system you use for your game.
Any info, or any directions to a place where I can read up about it would be great!
Thanks!
What I am curious about is if anyone can point me in the direction or explain to me what system you use.
For example, how many frames do you use for a walk cycle?
Assume the player is just pressing forward, do you just then recycle the walk cycle until the player stops?
For attack sequences, do you just walk forward, then when the player clicks attack, the attack animation then interrupts the walk cycle?
I guess thats what I'm curious about. The process and system you use for your game.
Any info, or any directions to a place where I can read up about it would be great!
Thanks!