I'm rather new to OGRE, and while I was running a few tests on it for myself today, I noticed that there appears to be an odd problem with the stencil shadows. They act fine until I step really close to the model (the OGRE head, in this case), and then the rendering goes haywire - strange shadows seem to pop out of it, and parts of the head seem to disappear.
Since I don't know much about this, I'm not sure if it's a problem on my end, or something else. I googled a little, and I thought that maybe this was because of the shadow volume algorithm that OGRE's using (I'm assuming it's a z-pass algorithm) - is this the problem that the z-fail algorithm is supposed to fix? And is there any way I can get around this?
A few screenshots:
There are three lights, one red, one blue, and one green, so the shadows cast are colored except in the middle.
#1 - Everything seems fine when I'm outside of the shadowed area.

#2 - Things start to go a little weird.

#3 - Large sections of the model start disappearing, in addition to the shadow strangeness.

EDIT: Added pictures in to clarify.
