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texture not mapping correctly to sphere
Posted: Sat Jun 11, 2005 3:36 am
by cheeseman
I've basically created a mesh with two eyeballs in blender. I then added uv texturing, and exported it to ogre. However, when viewing the model, when i rotate around it, the texture moves as well!
Posted: Sat Jun 11, 2005 10:09 am
by haffax
Not clear what you mean. Either explain more or show us screenshots.
Posted: Sat Jun 11, 2005 10:19 am
by BlasterN
are you sure that you dont rotate camera & the model at the same time ?
Posted: Tue Jun 14, 2005 11:37 am
by cheeseman
Nevermind. The model was exported incorrectly. Not too sure why. I just used world coordinates when exporting to from blender into Ogre, and it seemed to work.
Thanks anyway!