Page 1 of 1
Vertex Paint
Posted: Tue Jun 14, 2005 8:25 pm
by Greed
I am trying to get some vertex painted landscape into ogre the problem is that i don't have a clue how to export the vertex paint part from max..?
Where's that freakin switch!
Posted: Sat Jun 18, 2005 2:29 pm
by Greed
Anyone?!? Can't this be done at all?
Posted: Tue Jun 21, 2005 12:31 pm
by bugshake
I don't know how vertex painting works exactly, but max would either create a texture for you or attach an RGB color value to every vertex. In the first case, you need to export the texture coordinates, using a checkbox called something like "export UV coords" or "export UV sets". If it's the second case, then you need to check "export vertex color". The exported mesh.xml file would then have a colour value for each vertex. If it has those, but they don't show up in your program, you need to enable something programaticly, I wouldn't know cause I haven't tried in Ogre.
Posted: Tue Jun 21, 2005 9:31 pm
by sinbad
Does the 3DS exporter support vertex colours? That's what vertex painting is - OGRE supports it but the exporter has to write the data out. I thought there was an option for this, but I don't have Max.
Posted: Sun Jun 26, 2005 2:19 am
by mojokool
I don't know if this will help but I posted some info on what has been helping me out with exporting from Max.
Ogre Wiki under 3DS Max tips
http://www.ogre3d.org/wiki/index.php/OgreArticles
Or just go here:
http://gobotox.ronbravo.com/viewthread. ... e=1#pid375