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problems with blender+Ogre
Posted: Wed Jun 15, 2005 12:24 pm
by tenor1
I was using blender to model objects, the question is that some faces are not painting in blender . I recalculate normals outside but the problem go on. it might be another thing what i dont Know

, but what is it?
Posted: Wed Jun 15, 2005 12:40 pm
by haffax
Faces not painted in Blender? Do you mean Ogre here? Where is this outside where you recalculate normals. Sorry, your question is rather confusing. More info.
Re: problems with blender+Ogre
Posted: Wed Jun 15, 2005 1:38 pm
by reimpell
tenor1 wrote:some faces are not painting
Maybe your problem is related to
this one.
Posted: Wed Jun 15, 2005 4:17 pm
by tenor1
Sorry by my bad explanation. In blender I recalculate the normals out and i add a texture in my .stl file when I exporter it with "game engine materials" off from blender to ogre , then when i try paint it in ogre some faces are not painted. I dont find any solutions in the threads. thanks reimpell

Posted: Wed Jun 15, 2005 5:25 pm
by reimpell
tenor1 wrote:i add a texture in my .stl file
Is it related to the following question in the
FAQ?
Ogre Wiki wrote:Q. I added a texture to the material definition file after export, why doesn't it display?