I guess I assumed people would be working with y-up in Ogre, since all of the Ogre Direction and LookAt functions assume y-up (and won't let you specify otherwise, as far as I can tell).Marc wrote:Is this configurable? I always prefer z-up ...Martoon wrote:I've modified the script so the Ogre meshes it generates have the y-axis up (instead of z-up like NWN).
But I could throw another parameter in the script.