I'm trying to develop a game using Blender for modelling and Ogre for graphics. Last week I exported an unskinned robot model, I had created, into mesh format. When I saw it in the mesh viewer, it looked horrible! The animation was even worse.
I thought I must have done something wrong somewhere and reread all the tutorials. This time I've designed an unskinned baby elephant model (very shabby work

Here are the files, I've made:
Elephant model (.blend)
Elephant model (.mesh)
Elephant skeleton (.skeleton)
Can anybody please help me out with this? I cannot seem to go ahead at all, without having a decent art pipeline first.
-Arun Ravindran


