tuan kuranes wrote:Yes it can be done.
Ogre addons plsm2 offers multiples materials for splatting terrains. (using multiples pass or multiples texture units) up to 4 alpha blend.
Use ogre wiki to download the sdk compatible plsm2 version or browse the ogre webcvs. for splatting2.material or splatting7.material
Not a programer, just trying to understand the "process" for myself.
As in, what is required from the artiest to make this work (File type, size, Special restrections..ETC)
plsm2
Isnt that the paging landscape manger?
I was refering the the terran manger... I dont need paging landscapes as the project only requires one area.
I did look at the samples that came with the exampile stuff in the big-ole-dll download.
But i gues what im asking is....
For this processes i need..
The bace layer (tiled across the entire terrain)
Sand texture alpha layer + Grass Texture layer Detail
Grass texture alpha layer + Grass Texture layer Detail
Stone path texture alpha layer + Stone path layer Detail
Grass w/ flowers texture alpha layer + Grass w/ flowers layer Detail
The hightmap (16 bit RAW greyscale)
.......
Yes, no?
Im curently using Freeworld3d and Textures i have made. I wish to use the files it spits out, so im just checking if im on track.