D4MD - vehicle simulation game

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
User avatar
OmiCroN
Gnoblar
Posts: 13
Joined: Wed Dec 22, 2004 4:43 pm
Location: Azores/Lisbon, Portugal
Contact:

D4MD - vehicle simulation game

Post by OmiCroN » Sun Jul 17, 2005 9:08 pm

Hi,

D4MD (deformed) was a 2 person effort to produce a car simulation game supporting geometric deformation.
This was developed as our final year project in computer engineering.

As main interest points we have:
- Dynamic geometric deformation as result of collisions
- Realistc car mechanical simulation
- Multiplayer mode
- Immersive interface mode (CAVE - no head tracking)

We went to Valencia (Spain) last month and presented it in the ACM ACE 2005 conference, were we had the opportunity to convince some people to start using OGRE for their projects :).

Here are some pics:
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

And a small video (~10MB):
http://pwp.netcabo.pt/0175938601/d4md/d ... l_mpg4.avi


Hope you like it.

Tiago R. /
Rui P.
Last edited by OmiCroN on Mon Jan 30, 2006 2:05 am, edited 1 time in total.
0 x

User avatar
:wumpus:
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 3067
Joined: Tue Feb 10, 2004 12:53 pm
Location: The Netherlands

Post by :wumpus: » Sun Jul 17, 2005 9:28 pm

It looks great! Really cool. Any plans to release it?
0 x

User avatar
Azatoth
Gnome
Posts: 327
Joined: Sat Jul 10, 2004 6:46 pm
Location: Sweden
Contact:

Post by Azatoth » Sun Jul 17, 2005 9:32 pm

That is some truly great work! Nice screenshots and a great video.
Could you tell us some more about the deformation, is it fully dynamic for the whole car, or are there "damage zones"?
0 x

User avatar
Robomaniac
Hobgoblin
Posts: 508
Joined: Tue Feb 03, 2004 6:39 am

Post by Robomaniac » Sun Jul 17, 2005 9:37 pm

sweet
0 x
phear hingo

My Webpage

fp12
Halfling
Posts: 99
Joined: Sat Jul 09, 2005 12:11 am
Location: Nantes - France
Contact:

Post by fp12 » Sun Jul 17, 2005 9:55 pm

we want a demo ! :D
0 x

User avatar
sinbad
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 19261
Joined: Sun Oct 06, 2002 11:19 pm
Location: Guernsey, Channel Islands
Contact:

Post by sinbad » Sun Jul 17, 2005 9:58 pm

Very nice looking indeed, well done.
0 x

stodge
Goblin
Posts: 217
Joined: Thu Oct 24, 2002 4:12 am
Contact:

Post by stodge » Sun Jul 17, 2005 10:01 pm

Awesome!
0 x
What does the debugger tell you? You *are* using a debugger, right??

User avatar
Kencho
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 4011
Joined: Fri Sep 19, 2003 6:28 pm
Location: Burgos, Spain
x 1
Contact:

Post by Kencho » Sun Jul 17, 2005 10:07 pm

Impressive!!! :shock:
0 x
Image

User avatar
Kezzer
Orc
Posts: 444
Joined: Mon Aug 16, 2004 2:19 pm
Location: Silicon Valley

Post by Kezzer » Sun Jul 17, 2005 10:48 pm

Wow, surely this should get into featured projects? :)
0 x
code | blog
jacmoe wrote:MMORPG good. :o
Xavier bad. :x

User avatar
discipline
OGRE Community Helper
OGRE Community Helper
Posts: 766
Joined: Mon May 16, 2005 12:09 am
Location: San Diego, CA, USA
Contact:

Post by discipline » Sun Jul 17, 2005 10:59 pm

That is sweet!
0 x

User avatar
walaber
OGRE Expert User
OGRE Expert User
Posts: 829
Joined: Sat Oct 02, 2004 2:20 pm
Location: California, USA
Contact:

Post by walaber » Mon Jul 18, 2005 12:09 am

amazing screenshots and video!!! :shock: :shock:
0 x
Go Go Gadget OGRE!!
Image

User avatar
OmiCroN
Gnoblar
Posts: 13
Joined: Wed Dec 22, 2004 4:43 pm
Location: Azores/Lisbon, Portugal
Contact:

Post by OmiCroN » Mon Jul 18, 2005 12:16 am

Hi all,

thanks for the support.

We plan on releasing it soon, right now we are a litle tide up with work since we both got our first jobs.

The deformation algorithm is described in the paper "d4md - deformation system for a vehicle simulation game" that we submited to the conference, sadly the ACM forced us to sign a copyright transfer :/ so it's only available through them.
The algorithm is not too complex it's based on direct manipulation FFD. Each deformable car body part is embedded in a control latice that is associated with physical shapes for collision detection. This way each part is allowed to have several deformation parameters, such as deformation factor and limits (for example for breakable objects such as glass). We use the impulse as a deformation measurement.

cheers,
Tiago.
0 x

User avatar
alphageek
Gnome
Posts: 365
Joined: Mon Jan 03, 2005 11:56 am

Post by alphageek » Mon Jul 18, 2005 1:45 am

Excellent work. Very impressive.
I, too, would really like to see a demo. :)

Edit: just watched the video, and those collisions look very very good. The breaking glass is quite effective.
0 x

User avatar
baxissimo
Greenskin
Posts: 135
Joined: Wed Feb 23, 2005 1:28 pm
Location: Tokyo, JAPAN

Post by baxissimo » Mon Jul 18, 2005 2:08 am

Holy moly! That's incredibly super-tastic!
And just a 2 person final project!? Yowzers! :shock:

Very nicely done.

By the way about the paper, I don't known what it was you signed for the ACM, but I've never heard of them going after someone for distributing copies of their own paper on the web. But if you're worried, frequently people take a slightly modified version, perhaps the original submission before final edits, and put it up as a "Preprint".
0 x

User avatar
SpannerMan
Gold Sponsor
Gold Sponsor
Posts: 446
Joined: Fri May 02, 2003 10:05 am
Location: UK
Contact:

Post by SpannerMan » Mon Jul 18, 2005 2:50 am

Thats the best looking OGRE-fuelled video Ive seen. Nice and shiny car models, deformable car meshes, smashy glass, realistic physics ... and on reading about the release of the source code my keyboard nearly floated away in the drool :)
0 x

User avatar
celic
Gnome
Posts: 363
Joined: Wed Mar 23, 2005 11:05 am
Location: Chisinau/Moldova
Contact:

Post by celic » Mon Jul 18, 2005 8:32 am

Amazing!!! :o
0 x

User avatar
skullfire
Gremlin
Posts: 150
Joined: Sat Mar 19, 2005 7:51 pm
Location: San Jose, Costa Rica
Contact:

Post by skullfire » Mon Jul 18, 2005 3:37 pm

Great results man! Congratulations on your first job too! Looking forward to seeing this source code!
0 x
I may have alzheimer, but at least I dont have alzheimer.

User avatar
Jezze
Halfling
Posts: 44
Joined: Wed Apr 09, 2003 12:47 pm
Location: Uppsala, Sweden
Contact:

Post by Jezze » Mon Jul 18, 2005 3:47 pm

Offtopic, please ignore: It's nice to see a GITS fan :)
0 x

User avatar
Kencho
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 4011
Joined: Fri Sep 19, 2003 6:28 pm
Location: Burgos, Spain
x 1
Contact:

Post by Kencho » Mon Jul 18, 2005 4:10 pm

It's not the real smiling man logo (IIRC) :P The smiling man has "smiling" eyes too. But yeah, nice to see GITS:SAC fans around here :D
0 x
Image

User avatar
bleeder
Halfling
Posts: 54
Joined: Mon May 16, 2005 9:33 pm
Location: Denmark
Contact:

Post by bleeder » Mon Jul 18, 2005 4:18 pm

Man, that looks awesome!
0 x

User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
Contact:

Post by jacmoe » Mon Jul 18, 2005 5:07 pm

Absolutely gobsmackingly impressively great! :D

Very interested in seeing the code - nifty speedometer and minimap overlays, not forgetting to mention the rest of it! 8)
0 x
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.

User avatar
Wooden
Halfling
Posts: 58
Joined: Thu Feb 10, 2005 10:35 pm
Location: Arcachon, France
Contact:

Post by Wooden » Mon Jul 18, 2005 6:15 pm

This looks really good. And the deformation is really good.
I hope we'll see some code soon :D




-------------------------------------------------------------------
friend_of_ACCU are you going to post anything interesting?
Are you going to stop making fun of people?
every post i saw that were from you were just useless and i think there's other people on the forum tired of you.

Sorry for the off-topic.
0 x
-[<Wooden/WoodenGil>]-

Post Reply