Exporting more materials than desired [SOLVED]
Posted: Wed Jul 27, 2005 4:34 pm
Two related questions here. I'm using the Octopus exporter in 3DSMax 7.
1. Exported materials are getting funky names. I name both the material and the Map the same name, for instance "swamptree1_leaves". But sometimes (not on all models) the exporter gives the name "Material_#38/swamptree1_leaves". Why is this and how do I fix it?
2. Not only am I getting the funky name exported, but I'm also getting the name I expect ("swamptree1_leaves"), but it is unused. I can delete that material description from the material file and it loads fine. I also on occasion get a bunch of unused materials such as "Material_#1". How do I get rid of these by fixing the model (rather than editing the material file manually).
1. Exported materials are getting funky names. I name both the material and the Map the same name, for instance "swamptree1_leaves". But sometimes (not on all models) the exporter gives the name "Material_#38/swamptree1_leaves". Why is this and how do I fix it?
2. Not only am I getting the funky name exported, but I'm also getting the name I expect ("swamptree1_leaves"), but it is unused. I can delete that material description from the material file and it loads fine. I also on occasion get a bunch of unused materials such as "Material_#1". How do I get rid of these by fixing the model (rather than editing the material file manually).