Bone weight in skeletal animation [maya2ogre exporter]
Posted: Thu Aug 04, 2005 12:19 pm
I'm using maya exporter for exporting mesh and skeletal animation. All works fine, when I'm not using weight assigment for bones. Simple example: have two bones for a mesh(see screenshots) if we try to divide vertex influence between two bones we get 'stretch' effect during playing animations. What the problem? Thanks.

