Metalaldev: I am just using the material editor to tile the plane, I am not such an advanced user of either Ogre or 3DS Max yet, so I do things the easy to find ways

. The resolution of my texture is 256x256, I didnt want to do anything to large, its just a mud type texture. I am just toying with ideas at the moment, a friend and I are playing with ideas in ogre to see how we ould like to do landscapes best, The terrain scene manager just distorts the landscape way to much for my liking at greater distances

And I found a very large low poly count mesh is nice and fast to render, has a huge viewing distance and doesn't to distort
maxxoros: Will have a play with that tonight and see what I come up with, thank you for some code.
Swift