Max Tutorial Series
Posted: Fri Aug 05, 2005 12:36 am
Yeah, just pimping my new tutorial series here.
I started out with quite a simple tutorial on how to use Max to generate heightmaps for use with the Ogre engine.
I'll continue this series of Tutorials as I find time. My summer vacation is soon going to end and I'll have little time after that, so hopefully I'll be able to write up the second issue before that.
I plan this Tutorial Series to generally take the user through generating a fully working Environment, starting out with a simple heightmap, textures for the Terrain, and going on creating simple meshes and textures to fill the environment, and then in the end going as far as creating a character, unwrapping, texturing, rigging, animating and exporting it.
I hope for people to learn to use the Max environment as they continue reading and following the tutorial step by step. I want to encourage programmers who happen to have access to max to use these to create their own content.
Anyway. Enough talk, here's the link:
http://www.ogre3d.org/wiki/index.php/3dsmax_Heightmaps
Hope you'll find it useful. Feedback is very much appreciated, so I can improve on the next issues. (So I learn something as well.. hehe)
I started out with quite a simple tutorial on how to use Max to generate heightmaps for use with the Ogre engine.
I'll continue this series of Tutorials as I find time. My summer vacation is soon going to end and I'll have little time after that, so hopefully I'll be able to write up the second issue before that.
I plan this Tutorial Series to generally take the user through generating a fully working Environment, starting out with a simple heightmap, textures for the Terrain, and going on creating simple meshes and textures to fill the environment, and then in the end going as far as creating a character, unwrapping, texturing, rigging, animating and exporting it.
I hope for people to learn to use the Max environment as they continue reading and following the tutorial step by step. I want to encourage programmers who happen to have access to max to use these to create their own content.
Anyway. Enough talk, here's the link:
http://www.ogre3d.org/wiki/index.php/3dsmax_Heightmaps
Hope you'll find it useful. Feedback is very much appreciated, so I can improve on the next issues. (So I learn something as well.. hehe)