ActorX => milkshape problem...pls help

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youo
Gnoblar
Posts: 4
Joined: Sun May 15, 2005 1:38 pm

ActorX => milkshape problem...pls help

Post by youo »

hi
i got some problem

3ds => ActorX =>(*.psa+*.psk) => milkshape
but....

http://0rz.net/580yi
http://0rz.net/440yc

please help me ><

ps: sorry my English is not nice.
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martinw
Halfling
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Joined: Thu Jun 09, 2005 1:41 pm
Location: Aberdeen

Post by martinw »

Are the relevant vertices assigned to the right joints ?

It looks like they may not be ? Select the vertices->go to joints->click on assign, then you can check with selassigned.
youo
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Joined: Sun May 15, 2005 1:38 pm

Post by youo »

martinw wrote:Are the relevant vertices assigned to the right joints ?

It looks like they may not be ? Select the vertices->go to joints->click on assign, then you can check with selassigned.

ths...i try it
youo
Gnoblar
Posts: 4
Joined: Sun May 15, 2005 1:38 pm

Post by youo »

i try it
but.... i can't understand ><
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martinw
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Joined: Thu Jun 09, 2005 1:41 pm
Location: Aberdeen

Post by martinw »

Click on the Joints tab.

Click on a Joint.

Click on SelAssigned.

If the vertices (dots) that should be attached to that joint go red, you are OK.

If not ..............

You need to select the joint, select the relevant vertices (probably as groups ?) then click on Assign.

This will attach the vertices to the joint so when the joint moves, the vertices (and the polygons) do to :).

Failing this, if you want e-mail me it and i'll have a look at it :wink:.
youo
Gnoblar
Posts: 4
Joined: Sun May 15, 2005 1:38 pm

Post by youo »

martinw wrote:Click on the Joints tab.

Click on a Joint.

Click on SelAssigned.

If the vertices (dots) that should be attached to that joint go red, you are OK.

If not ..............

You need to select the joint, select the relevant vertices (probably as groups ?) then click on Assign.

This will attach the vertices to the joint so when the joint moves, the vertices (and the polygons) do to :).

Failing this, if you want e-mail me it and i'll have a look at it :wink:.
ths... :D
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