Inversed Meshes?
Posted: Fri Aug 12, 2005 3:24 am
Im working on a project right now (www.blueprintgames.com) and I'm having this problem where some of the meshes in the map are being flipped over and having their normals reversed.
Here is a picture to show you what i mean:

As you can see, the bench on the right is normal. The bench on the left is flipped over and it's faces are also flipped inside out. In the map (3dsmax viewport) everything is fine. I thought the problem was being cause by the mesh touching another object, but i changed that and it had no effect. Also if you notice, the barrels are fine in both pictures, showing that the location has nothing to do with it. Both benches are instances of the same model. This isnt the only object this is happening to either. Im having whole rooms being flipped over and inversed.
So my question is:
Does any body know what is causing this problem or know how to fix it? Thanks for the support!
Here is a picture to show you what i mean:

As you can see, the bench on the right is normal. The bench on the left is flipped over and it's faces are also flipped inside out. In the map (3dsmax viewport) everything is fine. I thought the problem was being cause by the mesh touching another object, but i changed that and it had no effect. Also if you notice, the barrels are fine in both pictures, showing that the location has nothing to do with it. Both benches are instances of the same model. This isnt the only object this is happening to either. Im having whole rooms being flipped over and inversed.
So my question is:
Does any body know what is causing this problem or know how to fix it? Thanks for the support!