MAGE - Level editor
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valtovar
- Kobold
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rewinder
- Halfling
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Why? link to project page is correct, you can checkout source code from SourceForge CVS and build it. But now it is very difficult to build MAGE from sources because you need to build Qt and Qt's open-source version doesn't support Visual Studio IDE. Also sources are undocumented and uncommented, with uncomfortable API for developing plugins.Hi
i'm colombian and i need a level editor to ogre engine, please....
anybody can give me the MAGE editor??
the links don't work .... any link? please.
thanks
Now we are developing next version of MAGE, and plugin SDK will be abstracted from Qt - so you just need a prebuild binaries and headers/libs if you want to develop your own toolset. Core sources will be awailable too, but if you cannot build Qt you can use prebuild version.
Also we intending alot of time to documenting our code to make it usage as simply as OGRE's
Yes, 4.0.0 build system doesn't work for 4.0.1. But you can PM me if you want to work with Qt.That got me as far as compiling qtmain and qtmaind, moc.exe and something else, but the linker dies:
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rewinder
- Halfling
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Chris Jones
- Lich
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Timme
- Greenskin
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megizin
- Halfling
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rewinder
- Halfling
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CVS is up-to-date now. You can find additional information about compiling and checkouting sources at MAGE Wiki: http://mage.studiodva.com
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Jerky
- Orc Shaman
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Dont want to hijack your thread, but can I get a compiled version to play with? I have been trying for 3 days now to get it to compile and have finally come the edge of my sanity. So, if there is anyone who was successful in compiling this and feels like PM'ing me, it would be very appreciated.
BTW, the final error that made me give up was
That Debug folder does not have a toolsets subdirectory....and the toolsets directory (in another location) has no such standard.lib file. I like learning about programming and all, but I need a nudge in the right direction every once-in-a-while.
BTW, the final error that made me give up was
Code: Select all
LINK : fatal error LNK1181: cannot open input file '*my_dirs*\mage\bin\Debug\toolsets\\standard.lib'
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rewinder
- Halfling
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It seems like you use old version (some paths in project files are incorrect). CVS 'update' command will help you.So, if there is anyone who was successful in compiling this and feels like PM'ing me, it would be very appreciated.
BTW, if anyone have any problems with compiling or using MAGE, feel free to PM me
Update:
Yes, sure. I'm planning to release compiled binaries at this week.Dont want to hijack your thread, but can I get a compiled version to play with?
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Deranged
- Greenskin
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rewinder
- Halfling
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Sorry, but I had a lot of work to do in my primary jobIt's been around two weeks, still planning to release the compiled binaries?
I wanted to release the compiled bnaries after I finish dotScene toolset, but I have a lot troubles with dotSceneViewer (for previewing exported scenes). I cannot get it work, so my work on dotScene toolset have been stopped.
Anyway, precompiled binaries (with just started dotScene toolset) are here: http://rewinder.studiodva.com/files/mage-0.0.zip
Note that it is not release version (for example 'Spline' object is buggy alot), but it demonstrates MAGE's features and abilities.
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Deranged
- Greenskin
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WOW! That is really one of the best and most functional editors I've ever seen come through here, It's so easy to use and learn, and dropping in my own material script, I was able to use dotscene to put my own mesh in there very easily!
One question though, but this wouldn't sway me from using it, will it have terrain support?
One question though, but this wouldn't sway me from using it, will it have terrain support?
Last edited by Deranged on Mon Nov 14, 2005 11:12 pm, edited 1 time in total.
-Sheridan Bulger
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rewinder
- Halfling
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Thanx for warm words, I really happy you like itWOW! That is really one of the best and most functional editors I've ever seen come through here, I sso easy to use and learn
I'm planning it (support for PLSM), but it isn't on top of my to-do listOne question though, but this wouldn't sway me from using it, will it have terrain support?
Anyway you can add this functionality by yourself
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Aftab
- Kobold
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rewinder
- Halfling
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No one knows when I will make first stable releaseWhen are you going to complete and release it
So MAGE is in permanent progress. I will announce OGRE community when new features will be ready
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rewinder
- Halfling
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I was really busy last 3 weeks, but I understood one important thing: Qt sucks
I received messages from people which coild not build MAGE because of Qt's serious license troubles - unsupported MSVC and GPL license (you cannot use it in commercial project).
So I decided to port MAGE's GUI to wxWidgets because they are LGPL, easy-to-compile and more popular in OGRE community. wxWidgets not so robust as Qt, but I think it have enought functionality MAGE needs
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So I decided to port MAGE's GUI to wxWidgets because they are LGPL, easy-to-compile and more popular in OGRE community. wxWidgets not so robust as Qt, but I think it have enought functionality MAGE needs
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jacmoe
- OGRE Retired Moderator

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spoot
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Game_Ender
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Jerky
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