MAGE - Level editor

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
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d3th_n1gG4
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Post by d3th_n1gG4 »

maybe I'm being a bit special and missed something in the topic but everytime I try to connect to the mage site http://mage.studiodva.com/

i get the following error

Firefox can't find the server at mage.studiodva.com.

Umm is this site down now?
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Jerky
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Post by Jerky »

I set up Trac for Project Wish about a month ago on one of my servers. If you need help, I might be able to offer some assistance.
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rewinder
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Post by rewinder »

I set up Trac for Project Wish about a month ago on one of my servers. If you need help, I might be able to offer some assistance.
Thanks, but I have not any troubles with installation procedure, I haven't got a server where install Trac :) Our hosting doesn't allow additional software installations (like SVN), it is just classical LAMP platform. And I don't want to bother people who helped me with SVN hosting on ogre3d.org.ru. I think OpenSVN will be enought for first time, and also we are going to buy virtual server which will be able to ship SVN and Trac. It will be not soon, but one day it will be happen :wink:
Umm is this site down now?
Yes, we have troubles with our hosting. Site will be available in one or two weeks.
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d3th_n1gG4
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Post by d3th_n1gG4 »

Thanks

Will try to get it via SVN then
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rewinder
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Post by rewinder »

By the way, have anyone successfully compiled and used MAGE? What kind of troubles have you had during installation?
It will help me alot.
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jacmoe
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Post by jacmoe »

The only thing we need to compile MAGE is vanilla wxWidgets?
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rewinder
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Post by rewinder »

Well, it is most biggest part of 3rd party dependencies %)
You need wxWidgets, wxAUI, wxPropertyGrid and CodeWorker. List of dependencies with URLs and small installation instructions can be found at https://opensvn.csie.org/traccgi/mage/t ... stallation

UPD: I have updated index page at http://mage.stuiodva.com - now it redirects at Trac site located at OpenSVN.
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rewinder
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Post by rewinder »

I have made a logo for project.
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smirnof.pl
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Post by smirnof.pl »

really nice logo, looks simple but good :) I have to install svn, and look closer on MAGE!
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rostok
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Post by rostok »

I got sources and additional libraries but build all hands up on CodeWorker part. It displays its version ant that's it. Process seemms to be dead since it shows no cpu usage.

any suggestions?
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rewinder
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Post by rewinder »

rostok
I just downloaded most recent version of CodeWorker and have exactly same situation. It is seems like incompatibility in scripting language in newer versions. I will fix it ASAP.
For now try to build with CodeWorker 4.0.1 (19 aug 2005) - I use it for development and anything builds fine with it.
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celic
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Post by celic »

@rewinder: скриншашкинах.bmp - смеялсо ;)
как называется тема для винды у тебя?
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Post by rewinder »

celic
скриншашкинах - это еще цветочки ;)
тема для винды - Watercolor, вроде бы вместе со StyleXP идет.
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rostok
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Post by rostok »

@rewinder

i finally compiled the project. it wasn't easy though. i had to mess with project properties, add directories to wxWidgets and some libraries. but i did it.

however when i run mage.exe some alerts shows up saying there are no scale.png images. i think it comes from standard toolset dll. there is no single png in svn. help!
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Post by rewinder »

i had to mess with project properties, add directories to wxWidgets and some libraries. but i did it.
I assumed that paths to standard libraries (wxWidgets, OGRE, wxAUI and wxPropertyGrid) are configured in compiler settings. If they will be specified in project settings it will depend of system and directory hierarchy.
however when i run mage.exe some alerts shows up saying there are no scale.png images. i think it comes from standard toolset dll. there is no single png in svn. help!
Yep! I forgot them :oops:
Make svn update and copy bin/gui folder into bin/debug and bin/release. This might help.
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rostok
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Post by rostok »

@rewinder

can't find any png files or gui in bin folder. i'm checking out the 36 revision. i had 2 beers in the meantime so maybe that's the reason i'm confused...
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Post by rewinder »

Oh my! The 37 revision contains all pngs.

I think I need some rest :)
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rostok
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Post by rostok »

@rewinder
revision 37 has all the pngs but it lacks misterious chepayev.dll. i found it in mage/application.cpp. but when i removed line initializing it the editor hangs up on adding elements like dwarf or light. i think you should check out repository on clean system along with wxWidgets, Ogre and so on. and then try to build it.
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Post by Jerky »

rostok, what versions of everything did you use to get it compiled, and what compiler? I am working with rewinder to get mine compiled on 2005 Express, but any info could help. For example, what did you need to change on the project properties to get it to work?
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rewinder
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Post by rewinder »

revision 37 has all the pngs but it lacks misterious chepayev.dll. i found it in mage/application.cpp.
You're right, thanks for reporting it, I forgot to remove this line. chepaev.dll is a toolset for our game.
For now all startup toolsets are described in config.xml. So update your copy.
but when i removed line initializing it the editor hangs up on adding elements like dwarf or light.
Very, very strange. Can you describe this errors in detail? And please pm me an ogre.log and mage.log - they will be helpful.
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rostok
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Post by rostok »

i am using VS 7.1, Ogre 1.0.5 Azathoth compiled from source, wxWidgets wxPropGrid and wxaui the latest versions, CodeWorker 4.0.1 as rewinder suggested. i have win xp he, sp 2.

finally i got it working with revision 44! so i won't be able to send ogre.log and mage.log.

basically i had to add paths to include and lib directories to wxWidgets. as well i had to add wxmsw.lib to proper projects in solution. maybe i installed wxWidgets in some unusual way but all the wx headers and libs were not accessible in mage solution.

the error that showed up while chepayev module was commented out was common windows xp error. mage.exe has encoutered problem and needs to close... send error report, don't send.

btw i didn't send the report :wink:
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swakdaddy
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Post by swakdaddy »

So I keep trying to get this stuff from svn://ogre3d.org.ru/mage/ and Tortoise keeps saying that the server is 'actively refusing' my connection.

Is this still up?

Thanks!
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Post by Noiprox »

swakdaddy wrote:So I keep trying to get this stuff from svn://ogre3d.org.ru/mage/ and Tortoise keeps saying that the server is 'actively refusing' my connection.

Is this still up?

Thanks!
Ditto.
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s0ulcrusher
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Binary release?

Post by s0ulcrusher »

Hey rewinder, this might sound a little crazy but why not release windows binaries for the level-editing non-programmer types (and the lazy programmer types)? I have a feeling when/if binaries are released you'll see a lot more users and get the feedback you're looking for.
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Post by Nuker »

Hey rewinder, this might sound a little crazy but why not release windows binaries for the level-editing non-programmer types (and the lazy programmer types)? I have a feeling when/if binaries are released you'll see a lot more users and get the feedback you're looking for.
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