MAGE - Level editor
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d3th_n1gG4
- Gnome
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- Location: Durban, South Africa, No London, wait, where?
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rewinder
- Halfling
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- Joined: Fri Sep 24, 2004 5:15 am
- Location: Omsk / Russia
Thanks, but I have not any troubles with installation procedure, I haven't got a server where install TracI set up Trac for Project Wish about a month ago on one of my servers. If you need help, I might be able to offer some assistance.
Yes, we have troubles with our hosting. Site will be available in one or two weeks.Umm is this site down now?
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d3th_n1gG4
- Gnome
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jacmoe
- OGRE Retired Moderator

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- x 179
The only thing we need to compile MAGE is vanilla wxWidgets?
/* Less noise. More signal. */
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Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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rewinder
- Halfling
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- Location: Omsk / Russia
Well, it is most biggest part of 3rd party dependencies %)
You need wxWidgets, wxAUI, wxPropertyGrid and CodeWorker. List of dependencies with URLs and small installation instructions can be found at https://opensvn.csie.org/traccgi/mage/t ... stallation
UPD: I have updated index page at http://mage.stuiodva.com - now it redirects at Trac site located at OpenSVN.
You need wxWidgets, wxAUI, wxPropertyGrid and CodeWorker. List of dependencies with URLs and small installation instructions can be found at https://opensvn.csie.org/traccgi/mage/t ... stallation
UPD: I have updated index page at http://mage.stuiodva.com - now it redirects at Trac site located at OpenSVN.
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rewinder
- Halfling
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smirnof.pl
- Halfling
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- Location: Poland, Bielsko-Biala
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rostok
- Gnoblar
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- Location: Warsaw, Poland
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rewinder
- Halfling
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- Joined: Fri Sep 24, 2004 5:15 am
- Location: Omsk / Russia
rostok
I just downloaded most recent version of CodeWorker and have exactly same situation. It is seems like incompatibility in scripting language in newer versions. I will fix it ASAP.
For now try to build with CodeWorker 4.0.1 (19 aug 2005) - I use it for development and anything builds fine with it.
I just downloaded most recent version of CodeWorker and have exactly same situation. It is seems like incompatibility in scripting language in newer versions. I will fix it ASAP.
For now try to build with CodeWorker 4.0.1 (19 aug 2005) - I use it for development and anything builds fine with it.
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celic
- Gnome
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rostok
- Gnoblar
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- Joined: Tue Dec 06, 2005 5:24 pm
- Location: Warsaw, Poland
@rewinder
i finally compiled the project. it wasn't easy though. i had to mess with project properties, add directories to wxWidgets and some libraries. but i did it.
however when i run mage.exe some alerts shows up saying there are no scale.png images. i think it comes from standard toolset dll. there is no single png in svn. help!
i finally compiled the project. it wasn't easy though. i had to mess with project properties, add directories to wxWidgets and some libraries. but i did it.
however when i run mage.exe some alerts shows up saying there are no scale.png images. i think it comes from standard toolset dll. there is no single png in svn. help!
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rewinder
- Halfling
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- Location: Omsk / Russia
I assumed that paths to standard libraries (wxWidgets, OGRE, wxAUI and wxPropertyGrid) are configured in compiler settings. If they will be specified in project settings it will depend of system and directory hierarchy.i had to mess with project properties, add directories to wxWidgets and some libraries. but i did it.
Yep! I forgot themhowever when i run mage.exe some alerts shows up saying there are no scale.png images. i think it comes from standard toolset dll. there is no single png in svn. help!
Make svn update and copy bin/gui folder into bin/debug and bin/release. This might help.
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rostok
- Gnoblar
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rostok
- Gnoblar
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- Joined: Tue Dec 06, 2005 5:24 pm
- Location: Warsaw, Poland
@rewinder
revision 37 has all the pngs but it lacks misterious chepayev.dll. i found it in mage/application.cpp. but when i removed line initializing it the editor hangs up on adding elements like dwarf or light. i think you should check out repository on clean system along with wxWidgets, Ogre and so on. and then try to build it.
revision 37 has all the pngs but it lacks misterious chepayev.dll. i found it in mage/application.cpp. but when i removed line initializing it the editor hangs up on adding elements like dwarf or light. i think you should check out repository on clean system along with wxWidgets, Ogre and so on. and then try to build it.
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Jerky
- Orc Shaman
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rewinder
- Halfling
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- Location: Omsk / Russia
You're right, thanks for reporting it, I forgot to remove this line. chepaev.dll is a toolset for our game.revision 37 has all the pngs but it lacks misterious chepayev.dll. i found it in mage/application.cpp.
For now all startup toolsets are described in config.xml. So update your copy.
Very, very strange. Can you describe this errors in detail? And please pm me an ogre.log and mage.log - they will be helpful.but when i removed line initializing it the editor hangs up on adding elements like dwarf or light.
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rostok
- Gnoblar
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- Joined: Tue Dec 06, 2005 5:24 pm
- Location: Warsaw, Poland
i am using VS 7.1, Ogre 1.0.5 Azathoth compiled from source, wxWidgets wxPropGrid and wxaui the latest versions, CodeWorker 4.0.1 as rewinder suggested. i have win xp he, sp 2.
finally i got it working with revision 44! so i won't be able to send ogre.log and mage.log.
basically i had to add paths to include and lib directories to wxWidgets. as well i had to add wxmsw.lib to proper projects in solution. maybe i installed wxWidgets in some unusual way but all the wx headers and libs were not accessible in mage solution.
the error that showed up while chepayev module was commented out was common windows xp error. mage.exe has encoutered problem and needs to close... send error report, don't send.
btw i didn't send the report
finally i got it working with revision 44! so i won't be able to send ogre.log and mage.log.
basically i had to add paths to include and lib directories to wxWidgets. as well i had to add wxmsw.lib to proper projects in solution. maybe i installed wxWidgets in some unusual way but all the wx headers and libs were not accessible in mage solution.
the error that showed up while chepayev module was commented out was common windows xp error. mage.exe has encoutered problem and needs to close... send error report, don't send.
btw i didn't send the report
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swakdaddy
- Kobold
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Noiprox
- Halfling
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- Location: North Vancouver, Canada
Ditto.swakdaddy wrote:So I keep trying to get this stuff from svn://ogre3d.org.ru/mage/ and Tortoise keeps saying that the server is 'actively refusing' my connection.
Is this still up?
Thanks!
Dieter Buys

"Death, be not proud, though some have called thee mighty and dreadful, for thou art not so." - John Donne

"Death, be not proud, though some have called thee mighty and dreadful, for thou art not so." - John Donne
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s0ulcrusher
- Gnoblar
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- Joined: Sat May 06, 2006 1:44 am
Binary release?
Hey rewinder, this might sound a little crazy but why not release windows binaries for the level-editing non-programmer types (and the lazy programmer types)? I have a feeling when/if binaries are released you'll see a lot more users and get the feedback you're looking for.
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Nuker
- Gremlin
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- Joined: Fri Mar 04, 2005 9:59 am
- Location: Germany, BY
Full ACK!!Hey rewinder, this might sound a little crazy but why not release windows binaries for the level-editing non-programmer types (and the lazy programmer types)? I have a feeling when/if binaries are released you'll see a lot more users and get the feedback you're looking for.
http://www.consulting-reif.de
"Programming today is a race between software engineers striving to
build bigger and better idiot-proof programs, and the Universe trying
to produce bigger and better idiots. So far, the Universe is
winning."
"Programming today is a race between software engineers striving to
build bigger and better idiot-proof programs, and the Universe trying
to produce bigger and better idiots. So far, the Universe is
winning."

