Page 1 of 1

Blend3D ->Export -> This is small

Posted: Mon Aug 15, 2005 12:41 am
by Vinc__4
I created a .mesh of a plane with the .xml and when I put it in ogre, the plane is very small.

Why?

Posted: Mon Aug 15, 2005 1:05 am
by haffax
Choose the forum more carefully. This doesn't fit into developer talk.
Why? Because you made it this small. Make it bigger in Blender or adjust the Mesh Scale Factor option in the exporter gui panel.

Re: Blend3D ->Export -> This is small

Posted: Mon Aug 15, 2005 1:57 am
by reimpell
Vinc__4 wrote:Why?
The ExampleApplication.h sets the camera to (0,0,500) with Ogre's default FOV=pi/4. So if you inherit from the ExampleApplication and do not change the camera settings, the width at the origin that you can see corresponds to 2*500*arctan((pi/4)/2) units, which is approximately 374 units.