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Combining multiple BIP animations in a single file

Posted: Sat Sep 03, 2005 10:51 am
by Mikachu
I've tried this on the OGRE wiki :

http://www.ogre3d.org/wiki/index.php/MultiBIPSkeleton

But there's still a problem when I try this : when I use flow control with a non footsteps BIP file, MAX will automatically force the bip01 bone to (0,0,0).
The problem doesn't appear with BIP files generated in footsteps mode.

However, if I open the same file with the standard 'open bip file', the animation displays correctly ( the character has his foots on the ground).

Where am I wrong? (I'm using 3dsmax 6)

Posted: Sat Sep 03, 2005 11:41 am
by Mikachu
And also : with the non-footsteps animation, the character has a wrong orientation : it is turned 90 degrees if the workflow begin with this animation, but there's no problem when it begins with the footsteps animation.

Posted: Sun Sep 04, 2005 5:43 pm
by Mikachu
Well, apparently, the solution I found is to make the non-footstep animation a footstep one, with only some footsteps at the first frame, in order to fix the character's feet on the ground.
However, I don't really like this solution, and I would appreciate if someone had found another way to make it work properly.

Posted: Wed Sep 07, 2005 1:45 pm
by Mikachu
Finally, it doesn't work so well... :(
I guess the only solution I have is to tweak the .skeleton.xml file after having exported each animation.

However, I'm still opened to any suggestion, and I would like to know if anyone has ever experienced this problem...