Combining multiple BIP animations in a single file
Posted: Sat Sep 03, 2005 10:51 am
I've tried this on the OGRE wiki :
http://www.ogre3d.org/wiki/index.php/MultiBIPSkeleton
But there's still a problem when I try this : when I use flow control with a non footsteps BIP file, MAX will automatically force the bip01 bone to (0,0,0).
The problem doesn't appear with BIP files generated in footsteps mode.
However, if I open the same file with the standard 'open bip file', the animation displays correctly ( the character has his foots on the ground).
Where am I wrong? (I'm using 3dsmax 6)
http://www.ogre3d.org/wiki/index.php/MultiBIPSkeleton
But there's still a problem when I try this : when I use flow control with a non footsteps BIP file, MAX will automatically force the bip01 bone to (0,0,0).
The problem doesn't appear with BIP files generated in footsteps mode.
However, if I open the same file with the standard 'open bip file', the animation displays correctly ( the character has his foots on the ground).
Where am I wrong? (I'm using 3dsmax 6)