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3ds max 7.0 says "GetBoneCount is undefined"

Posted: Mon Sep 05, 2005 7:04 am
by NDD
:P I just asked our artist to make a skeleton animated model
in 3ds max7.

but in the .max he made,I can not export neither the mesh nor
the skeleton---I am using 3dsExporter within Ogre 1.0.0. :shock:

the Maxscript always tells my "unkown property: GetBoneCount is undefined"...

what will lead to these problems? the version of 3dmax is too high??
or some modeling convention we must obey?

thx a lot :)

Posted: Mon Sep 05, 2005 12:40 pm
by DrPain
Try the exporter that the Yake engine guys wrote, Octopus. But keep in mind there's some errors in it that need to be fixed as described in this thread:
http://www.yake.org/forum/viewtopic.php?t=452

You can get the exporter here:
http://www.yake.org/index.php?option=co ... &Itemid=38

I'm using 3dsmax 7.1 with no problems, so I know it does work.

Posted: Mon Sep 05, 2005 1:18 pm
by NDD
:shock: it still can not work...

Posted: Mon Sep 05, 2005 1:39 pm
by DrPain
So you tried the Octopus exporter, and it still gives you the same error? And you fixed the function mentioned in that other thread?

Have you tried other models? I'd start with a simple box and get more complicated from there.

If you want to email me the model, I'll take a look at it and try to export it myself. drpain AT greygames DOT com