Problem with mixing up IK and normal animations
Posted: Sun Sep 11, 2005 8:20 pm
Hi guys i got a question.I got a small model with 4 animations.In Max , the animations look perfect. I uses both normal bone animations and i used IK solvers.(i mixed them up)
I exported the files ( to both ogre and irrlicht) and in both cases some deformations occured.
Here are screens showing my problem.
Those screens were made in the meshviewer.
I know that i have to set keyframes, so i tell you what i did.
I hided the IKs and the mesh and set a keyframe for all bones on every frame where a change occured.
I tried to delete the IKs but as i did the mesh deformed so i still let them in and exported. What you see on the screenshots is
what i get when moving the model in the meshviewer. And yes, i got the newest versions.
I think the problem is mixing up normal bone animation+ IK solvers.
Is that possible ?
I meen, i successfully exported a model using only bone animations and i successfully exported a model with only IK animations so i fear the problem is mixing up both .
Any suggestions or ideas?
I exported the files ( to both ogre and irrlicht) and in both cases some deformations occured.
Here are screens showing my problem.
Those screens were made in the meshviewer.
I know that i have to set keyframes, so i tell you what i did.
I hided the IKs and the mesh and set a keyframe for all bones on every frame where a change occured.
I tried to delete the IKs but as i did the mesh deformed so i still let them in and exported. What you see on the screenshots is
what i get when moving the model in the meshviewer. And yes, i got the newest versions.
I think the problem is mixing up normal bone animation+ IK solvers.
Is that possible ?
I meen, i successfully exported a model using only bone animations and i successfully exported a model with only IK animations so i fear the problem is mixing up both .
Any suggestions or ideas?