how to export texture with uvw coordinates
Posted: Tue Sep 13, 2005 4:50 pm
Hi People!
I'm having some problems here..
Im using 3dsmax to model and texture a simple model. In this case a House. I managed to bake all the textures into one with Render to Texture and Unwrap modifier. I then export with 3dssceneexporter script.
Then i export my house in a single mesh and choose the option "Export material"
Then i open MeshViewer, and choose Open XML file for conversion. Then when it opens the texture, the texture is not right in the model, looks like the texture was stamped in the house without any uvw coordinates.
I've noticed that DDS files have uvw coordinates built i and when i open a mesh with DDS texture in meshviewer it works great.
But i can't export my texture to DDS within 3dsmax because it gives me some kind of I\O error. Is there any other file format i could export my texture , keeping the uvw coordinates so that when i open my mesh with meshviewer it would display it correctly?
I hope i could explain it well.. Sorry my english.
Thanks in advance for any help you guys could give me!
Fred
I'm having some problems here..
Im using 3dsmax to model and texture a simple model. In this case a House. I managed to bake all the textures into one with Render to Texture and Unwrap modifier. I then export with 3dssceneexporter script.
Then i export my house in a single mesh and choose the option "Export material"
Then i open MeshViewer, and choose Open XML file for conversion. Then when it opens the texture, the texture is not right in the model, looks like the texture was stamped in the house without any uvw coordinates.
I've noticed that DDS files have uvw coordinates built i and when i open a mesh with DDS texture in meshviewer it works great.
But i can't export my texture to DDS within 3dsmax because it gives me some kind of I\O error. Is there any other file format i could export my texture , keeping the uvw coordinates so that when i open my mesh with meshviewer it would display it correctly?
I hope i could explain it well.. Sorry my english.
Thanks in advance for any help you guys could give me!
Fred
