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import heightmap into 3dmax?
Posted: Wed Sep 14, 2005 4:13 pm
by sydme
How can I import terrain.png(heightmap) in orge into 3dmax?
Posted: Wed Sep 14, 2005 4:56 pm
by DrPain
There may be an easier way, but here's one way.
Load the image into Leveller (
http://www.daylongraphics.com/products/leveller), export it as a DXF, and import that into Max.
Leveller has a free demo. Don't know what the limitations on it are.
I do own a copy, and if this is a one-shot deal, I'd be happy to export it for you.
Posted: Wed Sep 14, 2005 6:03 pm
by ahmedali
Use DisplacementModifier[read manual] in 3dsmax on a high segmented plane mesh. Or displacement map for temporary rendering effect.