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[3DSMax] Several animations with one mesh problem

Posted: Thu Sep 15, 2005 2:40 pm
by Alexis
I have problems trying to make several animations with one mesh.

I read this article :
http://www.ogre3d.org/wiki/index.php/MultiBIPSkeleton

I and I have a question. Can I include several animation to one mesh without biped?

Also I had problems exporting several biped animations with octopus. Actually I had this error:
--Unknown property:"mod" in exportOptions firstFrame: 1 lastFrame:10 length:1.0 animName: "none" scale:1.0 flipYZ:true flipNormal:false exportColours:false exportUV:true

in this line of script:

Code: Select all

writeBipedAnim2 phy sk exportOptions.mod.afframes[anumber] mod.alframes[anumber] mod.artimes[anumber] exportOptions.scale exportOptions.flipYZ aname outFile ;
in function

Code: Select all

function writeBiped2 pmesh exportOptions mod out_name = 
What does that mean?
Any suggestions?

Posted: Fri Sep 16, 2005 9:42 am
by Alexis
This is the link to my multi animated file:

http://vaginalex1.narod.ru/MultyAnim_example.zip
it is about 85kB
Please, can anybody tell me why I can not export it as multyanimated mesh?

Posted: Fri Sep 16, 2005 10:01 pm
by DrPain
Hi. Strange model you've got there. ;) (A biped attached to a cube)

Three things I found with this max file:
1. Under Skin/Advance Properties, you had "Bone Affect Limit" set to the default of 20. You must change that to 4, it's Ogre's limit.
2. You had the OctopusExport set to a Skeleton Animation Type of "Skin" rather than "Biped"
3. Most of the bones of the biped were not attached to the skin. Ogre doesn't seem to like this.

After fixing those things, it exported fine for me.

You might want to check out the lovely tutorial at http://www.ogre3d.org/wiki/index.php/Ar ... lyDisabled

Posted: Mon Sep 19, 2005 9:52 am
by Alexis
Thank you very much!

Actually I'm a programmer and I can not create even that strange model :wink: , I can only modify it. It is my artist who created it and he knows very few about ogre. So now I can explane to him what is wrong.

Posted: Mon Sep 19, 2005 9:57 am
by bugshake
Thanks, guys, this might help me with my skinning problems as well... maybe i'll get my project out of the fridge and give it another go

Re: [3DSMax] Several animations with one mes problem

Posted: Mon Sep 19, 2005 10:12 am
by Alexis
Alexis wrote: I and I have a question. Can I include several animation to one mesh without biped?
Yes you (I) can. :lol:
Simply make several animations.
For example:
Bend left -name L - from 0 keyframe to 10 keyframe
Bend right -name R - from 11 to 20
Vertical vibration -name vert - from 21 to 30

And add them in the Animation Export Settings.

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