I don't know how you're converting, but you should bear in mind that OGRE uses a right-handed coordinate system. As well as the axis directions as shown in that link, it also means that the 'front' of a triangle is that side where the triangles vertices are viewed in counter-clockwise order.
Also, I think 3DS needs to switch the X and Z axes - I remember seeing that in the exporter but not really knowing why.
exported meshes vertices appear in reverse order in ogre
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