The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
Aeragon
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by Aeragon » Tue Sep 20, 2005 6:41 pm
I'm trying to export a mesh from 3ds,
The one that I have is several separate small obj link together. With the sample one, it have one obj that include all without any subtree, ie mousemesh for mouse_walking.max
I cannot select the root of the tree for the conversion.
How do I get this obj that include all the other?
Thank
DrPain
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by DrPain » Tue Sep 20, 2005 6:55 pm
You have to attach the objects together, via Attach.
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by jacmoe » Tue Sep 20, 2005 6:57 pm
Save your work before attatch'ing - that way you can reload the max scene and continue editing.
Aeragon
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by Aeragon » Tue Sep 20, 2005 7:02 pm
DrPain wrote: You have to attach the objects together, via Attach.
How do I do that exactly?
I have select all the object, after I go Group menu but the Attach option is disable
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by jacmoe » Tue Sep 20, 2005 7:06 pm
Select an object - attatch it to another, etc.
It doesn't work on groups.
Save your work first.
DrPain
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by DrPain » Tue Sep 20, 2005 7:57 pm
You may also have to convert the objects to Editable Meshes.
Right-click each one and in the pop-up menu select Convert->Editable Mesh.