Posted: Sat Sep 24, 2005 8:19 am
I've only been using Blender with Ogre, so I'm guessing here, but perhaps your leg mesh isn't joined to the rest of the mesh in 3ds and certain information is being lost on export to ogre?
Support and community hang-out spot for Ogre3D
https://forums.ogre3d.org/
Listen, we've said a million times that the core team cannot afford 3DS, so we can't help you. You're fortunate that you can afford it, but you'll have to accept community support from people that have it (like Dr Pain). You may be annoyed at not being able to get this to work - well, I'm annoyed at not being able to help, because Discreet are completely unhelpful to us so we all have problems. Lioric is apparantly coming out with a new 3DS exporter soon so that might help.name wrote:but, for everyone else, help. Each time i export a mpodel i cant get the leg animation to flow through to the ogre engine. help, this is lame.