Export problem when exporting character from Maya@bisco

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Bringer of Darkness
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Export problem when exporting character from Maya@bisco

Post by Bringer of Darkness »

Heya,

I have a problem when exporting character.
It used to work fine, but for some for me unknown reason it doesn't work now - it creates a 0bytes size xml file.
It works fine, when exporting without animation, as soon as I add any animation, it only creates a 0-size file.
Once again, if I detach the character, it all exports fine.
I think this is a question to bisco;-))), can you help with any idea???

It process the animation (the time slider runs for each animation curve), but it does nothing afterwards...

Edit: Is there any bone limit, animation length limit, or anything else we should be aware of, when creating and animating a skeleton?
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bisco
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Post by bisco »

mmm, might be a bug with vbas retrieval. I think I already fixed it but I still have to post the new version of the plugin. Still have to do a couple of tests... ;)
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bisco
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Post by bisco »

ok new exporter released, can you check if you keep having problems?
Bringer of Darkness
Halfling
Posts: 98
Joined: Thu May 05, 2005 3:57 pm

Post by Bringer of Darkness »

Surely, I will do.

Any idea about the particles exporter and change log?;-)
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bisco
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Post by bisco »

well, haven't tried the particles exporter yet, still have to find the time to look into it.
About the changelog, well, it should be in the news section on the site ;)
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