does anyone have a problem with linking/parenting meshes to bone objects?
i have a mesh object that i want to parent to a joint,so that my character can be animated while holding the said mesh object.But when i try to export my mesh,it crashes.
Ogre does support attaching other scenenodes that have a moveable object attached to individual bones. I don't think the Maya exporter supports this directly, it is currently done through code or through a scene description interchange format.
The mis-spelling of Ogre as Orge has always struck me as a bit of a phonetic freudian slip, but this topic title certainly takes the cake
Play it safe now, kiddies
To redeem my off topic post, take a look at SkeletonInstance::attachObjectToBone - you can get a SkeletonInstance from an Entity with Entity::getSkeleton.
also, using the .scene file format allows you to describe a heirarchy of nodes / entities to ogre. I made a scene manager for maya that allows you to export this file.