OK, im working on a game project based on the old Games Workshop game Man O War, a total conversion (see their legal stuff). Anyway some kind soul made me a model of a ship in 3DS max, the model can be downloaded HERE.
I dont know jack about 3DS (ive been learning some modelling with blender instead). I got a trial of 3DSMax 8 to try and convert this with the scripts etc, i got an error about gmax not being able to export to XML for legal reasons. Is this a problem with the model or with the 3DSMax i downloaded or something else?
If anyone could explain this to me and show me how it works (or if its simple convert the boat for me so I can get back to coding ) I would be most grateful.
If it mentioned gmax, then you probably got the wrong package.
3DSMax 8 is not gmax, they are separate programs. Gmax indeed does not export to other formats.
I exported your model for you, but it's a really high poly-count model (18,816). Probably not good for a real-time app.
There was no texture map applied, so I made one with just a wooden bitmap. That'll have to be improved.
I emailed it to your hotmail account (listed under your profile). Let me know if you don't get it.
Thanks, i need to update my profile (have done now) have not used that mail for ages and forgot the password could you drop it to XXX instead? sorry for the inconvenience.
Also is there a script, way of reducing the polycount of the model?
Thanks
Last edited by Ninjabadger on Wed Oct 12, 2005 4:15 pm, edited 1 time in total.
As for reducing the poly count, I can't help you there. Not good enough at 3DSMax to do it well.
I think there's a new function (shrink-wrap?) in SoftImage 5.0 that may make a low-poly version quite well, but unfortunately, I can't get it to run yet (video card issues).
When/if I get it running, I'll drop you a line.
Oh, you might want to take your email out of your posting above.
You're just begging to be spam-bombed.
Thanks for the model, the material makes my app segfault tho (as did the model when i had additive shadows on). I can get the greyscale model on tho and the frame rate is OK, this project is not going to have many moving objects at once and probably no more than 3 dozen boats.