Found a bug in MayaExport
Posted: Thu Oct 13, 2005 9:26 am
MayaExport/src/paramlist.cpp
find:
replace with:
Comments:
1. int neutralPoseType; - This line declares a variable with the same name as in ParamList class definition. The local variable does override the one declared in class, that's why the value of radio-group for NeutralPose is not saved ( ie ignored ) to use it during animation export.
2. Strange behaviour in
The executeCommand call does not seem to return the appropiate value stored in the textbox. Using the temporary local variable as buffer solves the problem
find:
Code: Select all
// Read options from exporter window
//output directory
MGlobal::executeCommand("textField -query -text OutputDirectory",outputDir);
//neutral pose
int neutralPoseType;
MGlobal::executeCommand("radioButtonGrp -q -select NeutralPoseRadio",neutralPoseType);
switch (neutralPoseType)
{
case 1:
neutralPoseType = 0;
break;
case 2:
neutralPoseType = 1;
break;
case 3:
neutralPoseType = 2;
MGlobal::executeCommand("intField -q -v NeutralPoseFrame",neutralPoseFrame);
break;
}
//material options
//lighting offCode: Select all
// Read options from exporter window
//output directory
MGlobal::executeCommand("textField -query -text OutputDirectory",outputDir);
//neutral pose
int NeutralPoseType_loc;
MGlobal::executeCommand("radioButtonGrp -q -select NeutralPoseRadio", NeutralPoseType_loc);
switch ( NeutralPoseType_loc )
{
case 1:
neutralPoseType = 0;
break;
case 2:
neutralPoseType = 1;
break;
case 3:
neutralPoseType = 2;
{
int neutralPoseFrame_loc;
MGlobal::executeCommand("intField -q -v NeutralPoseFrame", neutralPoseFrame_loc);
neutralPoseFrame = neutralPoseFrame_loc;
}
break;
}1. int neutralPoseType; - This line declares a variable with the same name as in ParamList class definition. The local variable does override the one declared in class, that's why the value of radio-group for NeutralPose is not saved ( ie ignored ) to use it during animation export.
2. Strange behaviour in
Code: Select all
MGlobal::executeCommand("intField -q -v NeutralPoseFrame",neutralPoseFrame);