T.Ed Terrain Editor

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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DGrafix
Gnoblar
Posts: 1
Joined: Thu Oct 20, 2005 10:37 pm

T.Ed Terrain Editor

Post by DGrafix »

Hi,

Im from a blitz background and have just stumbled across ogre.
I have written a terrain package, which may or may not be useful for you. It originally started out as a blitz 3d specific program, but has just had .X exports added to it. http://www.d-grafix.com/softwareted.html
The X output is in a well layed out text format complete with the normal, vertexcolor, alpha and texture UV information. It also exports height/color/alphamaps.

Being completely new to ogre (actually ive just found the site) I wouldnt know where to begin to write a demo in it, so if someone has some spare hour or two and can show a T.Ed terrain with alpha, with a basic mouselook in a demo using OGRE i'd give them a copy.

Btw, can you use / has anyone used ogre with blitz max?
Mica
Gnoblar
Posts: 3
Joined: Thu Oct 20, 2005 9:38 pm

Post by Mica »

I am new to Ogre too but if you download the sdk, it comes with many useful demos including file loading and terrains etc. That might help a bit.
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