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mesh & skeleton specyfication?

Posted: Fri Nov 04, 2005 2:07 pm
by Morgoth
Hi,

my friend is modeling some quite complicated space ship and plans to do all animations and movement using bones, then he asked me how should he model and rig that all to make it working.

I wasn't prepared for such question :) So how should it look like? how many bones? how connected? etc.?