The mesh file was trivial, but i have problems with skeleton file.
I searched in the forums the explanation of what means the data in skeleton file, but i have no luck.
I have a lot of questions, after a lot of tests
- In section <bones>:
These are the initial transform of the bones?
- In section <bones> and in the keyframes of every bone:
Are the values in world or mesh space?
With pivot premultiplied?
With parent transformation applied?
I can send the code if someone would help to finish the converter.
thx who can help.
As always, sorry for my english.
