Can I borrow your models?
Posted: Thu Dec 01, 2005 1:01 am
Hi --
I'll get straight to the point and explain later. I'm a grad student at UCSD, and I need realistic models (world, objects, and people) to help me run an experiment on ubiquitous video. I will not use your models for any other purpose and I will credit you in any papers that I publish. If you're willing, read on.
I have created a system called RealityFlythrough (http://www.realityflythrough.com) that allows users to immersively explore real-world environments live and real-time. My technique does not create a perfect model of the space, but it is good enough for most situations. To ascertain how well it works and to discover what cognitive processes allow it to work, I'd like to run a series of experiments. The user would first explore a world that has "perfect geometry", and then explore worlds that have been decimated in various ways, moving through one that mimics RealityFlythrough along the way. The only way I can test everything I need to test is if I use 3d computer generated worlds. The "perfect geometry" case will be your world, and then I'll decimate it from there. I don't have the artistic talent to generate realistic 3d models and I've had a hard time finding commericial ones that I can "borrow" temporarily. (Any pointers here would be welcome, too. I was able to extract some BSP's from various games, but had less luck with animated meshes).
I'd prefer real-world environments over fantasy ones, but don't let that stop you from responding. I'd rather have something than nothing.
Thanks a lot. I'm happy to explain more, sign NDA's, whatever.
Neil
http://www.realityflythrough.com
I'll get straight to the point and explain later. I'm a grad student at UCSD, and I need realistic models (world, objects, and people) to help me run an experiment on ubiquitous video. I will not use your models for any other purpose and I will credit you in any papers that I publish. If you're willing, read on.
I have created a system called RealityFlythrough (http://www.realityflythrough.com) that allows users to immersively explore real-world environments live and real-time. My technique does not create a perfect model of the space, but it is good enough for most situations. To ascertain how well it works and to discover what cognitive processes allow it to work, I'd like to run a series of experiments. The user would first explore a world that has "perfect geometry", and then explore worlds that have been decimated in various ways, moving through one that mimics RealityFlythrough along the way. The only way I can test everything I need to test is if I use 3d computer generated worlds. The "perfect geometry" case will be your world, and then I'll decimate it from there. I don't have the artistic talent to generate realistic 3d models and I've had a hard time finding commericial ones that I can "borrow" temporarily. (Any pointers here would be welcome, too. I was able to extract some BSP's from various games, but had less luck with animated meshes).
I'd prefer real-world environments over fantasy ones, but don't let that stop you from responding. I'd rather have something than nothing.
Thanks a lot. I'm happy to explain more, sign NDA's, whatever.
Neil
http://www.realityflythrough.com