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scenes and lights
Posted: Thu Dec 08, 2005 8:57 am
by Dakurv
Hi guys , sorry for the ultimate noob question

I want to export to ogre this scene. No i know how to export 1 single object but if i want to export the whole thing how do i do it ? ive read a lot of posts mentioning dotcene and this tool seems to be what i need.
I want to be able to export lights and if possible fog settings. Is the glow effect something that you need to define in the 3dmax material too ? again sorry , my questions probably sound silly to more advance content creator. Thanks a lot for your time. Use any of the songs below in your projects as a compensation.
http://www.dakurv.com/muzak/
http://www.dakurv.com/samples/

Posted: Thu Dec 08, 2005 9:42 am
by celic
It seems to me that you need dotScene here.
.scene format supports storage of lights, billboards.. and I'm not sure about cameras.

Posted: Thu Dec 08, 2005 11:32 am
by Dakurv
where do i download dotscene ?
Posted: Thu Dec 08, 2005 12:02 pm
by celic
where do i download dotscene ?
it's available through CVS, look in the addons section.
Posted: Thu Dec 08, 2005 11:52 pm
by Dakurv
im sorry i dont have CVS and i dont know how to set it up... i have no clue what it is actually.
Posted: Fri Dec 09, 2005 5:33 am
by Will Bricknell
Hi, theres a guide to CVS access stickied at the top of the help forum, it will take you through downloading anything ogre related from cvs, the thread is here:
http://www.ogre3d.org/phpBB2/viewtopic.php?t=3835
good luck with your project

Posted: Fri Dec 09, 2005 6:33 am
by Dakurv
ho cool a bunch of files to compile... very usefull for artists
this ogre puzzle is difficult

but i know its going to be rewarding in the end.
They should really make artist's life easier tho :/
Why not make pre-build version easily available on a web page and keep un-compiled files as an optional download. I think i spent more time figuring out stuff that should be simple then actually doing content dev for the last 2 weeks. Is this how linux is ? hehehe just kidding.
thanks for all the help
Posted: Fri Dec 09, 2005 12:18 pm
by IFASS
Dakurv wrote:ho cool a bunch of files to compile... very usefull for artists
this ogre puzzle is difficult

but i know its going to be rewarding in the end.
They should really make artist's life easier tho :/
Why not make pre-build version easily available on a web page and keep un-compiled files as an optional download. I think i spent more time figuring out stuff that should be simple then actually doing content dev for the last 2 weeks. Is this how linux is ? hehehe just kidding.
thanks for all the help
Well.. look at this:
http://wiki.openfrag.org/index.php?titl ... leDotScene

Posted: Sun Dec 11, 2005 5:38 am
by Dakurv
hey thank you very much for that link , thats EXACTLY what i needed

cheers !
Posted: Sun Dec 11, 2005 7:09 am
by Dakurv
There should be a thread used as a frustration outlet , a place were swear words would be acceptable !
3 expressos and drum n' bass music might be a temporary solution
i see there is 3 ogre materials in the tutorial
ogre single pass
ogre technique
ogre combined
mine only says Ogre material
any clues on how to get the other 3 to show up ?
i tried to export a scene anyway and it worked but when i ran the scene.bat autoexec it only generated a .bak and not the .bin , by looking at it in the command prompt everything seemed to be normal... but then again i skipped the part where they suggest using the ogre single pass material because it doest show up.
:/
Posted: Sun Dec 11, 2005 7:22 am
by xavier
Dakurv wrote:drum n' bass music might be a temporary solution
Might I suggest instead a nice trance, some Oakenfold perhaps?

D&B will just get you more hyped, not more relaxed.
i see there is 3 ogre materials in the tutorial
ogre single pass
ogre technique
ogre combined
mine only says Ogre material
any clues on how to get the other 3 to show up ?
i tried to export a scene anyway and it worked but when i ran the scene.bat autoexec it only generated a .bak and not the .bin , by looking at it in the command prompt everything seemed to be normal... but then again i skipped the part where they suggest using the ogre single pass material because it doest show up.
:/
What sort of passes are you trying to implement? Simple FF texture? arbvp/fp in GLSL? What do you mean "doesn't show up?"
Posted: Sun Dec 11, 2005 8:12 am
by Dakurv
hey thanks for the trance music suggestions
http://www.di.fm/mp3/trance.pls
ok i now have acces to those 3 materials... i understand i have to "redo" the mapping on my objects using ogre [ single pass ] ( i think ) .
but when i try to preview my material using the preview button i get this
Maxscript rollout handler exception
--Runtime error : filestream cannot create : c:\3dmax6\script\octopus\viewer\preview.material
and went i try to export this scene using octopus i get
Maxscript rollout handler exception
--Runtime error : unknown struct member: #first frame
it seems to be a path issue as i am using max 7 not max 6 as defined in the error's path. I searched for the proper .ini to edit... i cant figure it out.
thanks for your help people i feel im getting so close to being operational
Posted: Sun Dec 11, 2005 8:38 am
by xavier
I know it well.
but when i try to preview my material using the preview button i get this
Maxscript rollout handler exception
--Runtime error : filestream cannot create : c:\3dmax6\script\octopus\viewer\preview.material
and went i try to export this scene using octopus i get
Maxscript rollout handler exception
--Runtime error : unknown struct member: #first frame
it seems to be a path issue as i am using max 7 not max 6 as defined in the error's path. I searched for the proper .ini to edit... i cant figure it out.
thanks for your help people i feel im getting so close to being operational
Ah, see, part of the problem is that this isn't the best place to ask Yake or Octopus questions (even tho Yake and Octopus people frequent here too). Have you tried the Yake forums for the path issue?
Posted: Mon Dec 12, 2005 6:57 am
by Dakurv
hey i was able to configure the .ini so it points to thr right paths
no i have this problem
when i try to preview my material in 3dmax7 i get this
Error #4
Problems finding requested direct 3D driver !
ogred3d9rendersystem.cpp
line:445
and when i try to export my scene i get this
-- Runtime error : unknown struct member : #firstframe
anyone ever experienced the same problem ?
Posted: Mon Dec 12, 2005 9:20 am
by ekt
for your first problem:
in .\scripts\octopus\viewer\ you should have a ogre.cfg file. inside this file, be sure to _delete_ the row wich talks about a graphic card (wich is most probabily not your card btw and causes the error)
i can't help you for your second problem

i don't have max7 so i can't comment. i'm sure octopus works nicely in 5.1
cheers
Posted: Mon Dec 12, 2005 8:33 pm
by Dakurv
yeah thank ekt i fixed the cfg filed ( i wrote .ini in the previous post but it was in fact .cfg files )
for the second one ... im mystafied as well... its looking for a dir that doest exist on my computer again

its probably another path that needs to be modified somewhere...
Posted: Tue Dec 13, 2005 12:08 am
by CaseyB
ogred3d9rendersystem is a plugin dll that needs to be in whatever folder is specified by your plugin.cfg file.
Posted: Tue Dec 13, 2005 1:45 am
by Dakurv
i thought about that but the path that its looking in is not on my drive so i have to change that path
its a path that was probably on the developers drive... something like nikita\projects\ogre\ogrenes\rendersystems\
i guess ill make that dir an copy all the ogre stuff in there since i dont know where to redefine that path.
Posted: Tue Dec 13, 2005 4:05 am
by Dakurv
im so writing an idiot proof tutorial when i get this working
ok the material preview is working fine...
i should have read the tutorial more carefully actually.. it was quite clearly laid out . I was skipping the part were you need to manually edit the video card you are using in the ogre.cfg file to preview the materials in max with the viewer
so.. the only thing left to figure out is why the octopus exporter says
Maxscript rollout handler exception
--Runtime error : unknown struct member: #first frame
im on it , but if you have the quick answer please speak out.