See through faces - 3dmax export
Posted: Tue Dec 13, 2005 1:39 am
Hey...
Our game has 8 character so far and ive exported them all with their animations fine with no trouble...
however on this one character im trying to do now when i look at the mesh in the game or in ogremesh viewer i can see through some of his faces.
i can see his tail through his stomach looking from the front.
i cant notice any difference between this model and the others in max...
it appears to have been done the same way, and was done by the same modeler/animator that did one of the other characters...
flip normals does not work as it flips everything and can only see the outline of the polygons
neither does export non-bone objects
has anyone had this problem before?
if so, how do you fix it?
thanks alot.
*EDIT*
i also tried getting rid of some bones and rerigging it... although that didnt help either
i wanna make it clear that the problem is mostly just his chest/stomach
his head and legs seem to be fine. its not the whole mesh i can see through.
i read in a blender post of a simular problem that it might be something called
2 sided polygons.
could that be my problem here?
if so where can i find this in max to turn off... i have no idea.
Our game has 8 character so far and ive exported them all with their animations fine with no trouble...
however on this one character im trying to do now when i look at the mesh in the game or in ogremesh viewer i can see through some of his faces.
i can see his tail through his stomach looking from the front.
i cant notice any difference between this model and the others in max...
it appears to have been done the same way, and was done by the same modeler/animator that did one of the other characters...
flip normals does not work as it flips everything and can only see the outline of the polygons
neither does export non-bone objects
has anyone had this problem before?
if so, how do you fix it?
thanks alot.
*EDIT*
i also tried getting rid of some bones and rerigging it... although that didnt help either
i wanna make it clear that the problem is mostly just his chest/stomach
his head and legs seem to be fine. its not the whole mesh i can see through.
i read in a blender post of a simular problem that it might be something called
2 sided polygons.
could that be my problem here?
if so where can i find this in max to turn off... i have no idea.