Ogre doesnt haven any mechanisms for handling gui it only has some very lightweight input handled which you could use alongside the overlays but you manually have to relay the input to the textfield. this should be to hard.
You could also utilise the cegui libery, it can draw and manage advanced gui logic and there's some ogre bindings avalible for it also. plus its quite lightweight to and pretty easy getting used to, people seem to be really fond of it around here.
Answer box in game
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sinbad
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pjcast
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In the precompiled download area. THough, you will want the source to actually know how it runs. So, you need the source distribution of Ogre. And it will be included in the demo apps.
Have a question about Input? Video? WGE? Come on over... http://www.wreckedgames.com/forum/
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jacmoe
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pjcast
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The demo source is included in the Ogre source distro. You do not really need to build Ogre from source, just download the source so that you have all the demo sources. I do not think the SDK includes the demo sources.
The demos will be in ogrenew/samples directory.
The demos will be in ogrenew/samples directory.
Have a question about Input? Video? WGE? Come on over... http://www.wreckedgames.com/forum/
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sinbad
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The specifics of using CEGui to make that interface are covered over at the CEGui site, www.cegui.org.uk . There's just a pretty strong link between CEGui and OGRE because we like each other's software (and we have some common developers
).
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sinbad
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Sure, CEGui is just another set of rendered objects - it can co-exist with anything else in OGRE.evil_sarah wrote:k great i'm gonna check out the api.
so it IS possible right to have a small gui box and the game running on the same screen? i mean the cegui doesn't act just like a "game menu screen" only right?