Plants and trees for your games
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- Gnoblar
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Plants and trees for your games
Hi!
I have created some game content...mainly plants, trees and textures. There is two very cheap plant/tree-packs (TROPICAL and WOODLAND)
and a texture-pack for sale. Also you can find a lot of nice freebies. It's all very lowpoly and high quality! The models for sale are
in x-format and in gamestudios mdl-format. You might want to take a look: http://www.loopix-project.com/
Regards,
Loopix
I have created some game content...mainly plants, trees and textures. There is two very cheap plant/tree-packs (TROPICAL and WOODLAND)
and a texture-pack for sale. Also you can find a lot of nice freebies. It's all very lowpoly and high quality! The models for sale are
in x-format and in gamestudios mdl-format. You might want to take a look: http://www.loopix-project.com/
Regards,
Loopix
plants and trees for your games...
http://www.loopix-project.com/
http://www.loopix-project.com/
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- Gnome
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- Gnome
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try milkshape, i´m pretty sure you can convert them with it.Borundin wrote:Looking good
Im intrested but I wanted to try them out first so downloaded the freebies. Turned out they are saved in MDL (Gamestudio) format and therefor Im unable to use them in Ogre. Can you provide them in Ogre mesh format (and PNG textures) or link to some converter tool for these models?
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- Gnoblar
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plants and trees by Loopix
@IFASS: Jus sent you the downloadlinks. Would be great if you could give us some feedback on how well the models work with OGRE
@Borundin: Here is a link to a free test-tree in x-format http://www.loopix-project.com/downloads ... x_file.zip
@Borundin: Here is a link to a free test-tree in x-format http://www.loopix-project.com/downloads ... x_file.zip
plants and trees for your games...
http://www.loopix-project.com/
http://www.loopix-project.com/
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- Gnome
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Loopix
The woodland pack is damaged, i think the file isn't complete on the server (unexpected end of archive)
Currently looking for a way to import X files into 3ds max...
Loopix, if it's possible.. could you make the files also available in 3ds format?
The woodland pack is damaged, i think the file isn't complete on the server (unexpected end of archive)
Currently looking for a way to import X files into 3ds max...
Loopix, if it's possible.. could you make the files also available in 3ds format?
Last edited by IFASS on Wed Dec 28, 2005 2:58 pm, edited 1 time in total.
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- Gnoblar
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- Gnome
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Plants and trees by Loopix
@IFASS: Sorry for the broken zip! I'm uploading the woodland-pack again! Please try to download again later. E-mailed you!
I will add the 3ds-and maybe other formats within the next week!
I will add the 3ds-and maybe other formats within the next week!
plants and trees for your games...
http://www.loopix-project.com/
http://www.loopix-project.com/
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- Gnome
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Re: Plants and trees by Loopix
Thanks!Loopix wrote:@IFASS: Sorry for the broken zip! I'm uploading the woodland-pack again! Please try to download again later. E-mailed you!
I will add the 3ds-and maybe other formats within the next week!
Will i be able to redownload the packages with other formats later on?
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- Gnoblar
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Re: Plants and trees by Loopix
IFASS wrote:Thanks!Loopix wrote:@IFASS: Sorry for the broken zip! I'm uploading the woodland-pack again! Please try to download again later. E-mailed you!
I will add the 3ds-and maybe other formats within the next week!
Will i be able to redownload the packages with other formats later on?
Sure! Yust keep your customer data on a safe place!
plants and trees for your games...
http://www.loopix-project.com/
http://www.loopix-project.com/
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- Gnome
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Re: Plants and trees by Loopix
Already did that ^_^Loopix wrote:IFASS wrote:Thanks!Loopix wrote:@IFASS: Sorry for the broken zip! I'm uploading the woodland-pack again! Please try to download again later. E-mailed you!
I will add the 3ds-and maybe other formats within the next week!
Will i be able to redownload the packages with other formats later on?
Sure! Yust keep your customer data on a safe place!
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- Gnoblar
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I got a new Milkshape installed and was able to load one of the tree models just fine. Got the same problem as others here about missing alpha channel though
The price for your model packs seem alright so this alpha issue is the only thing holding me back now A separate texture file could remedy that Im sure...
The price for your model packs seem alright so this alpha issue is the only thing holding me back now A separate texture file could remedy that Im sure...
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- Gnoblar
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- Gnoblar
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All x-format models (=all models for sale and the free x-model sample) do have a seperate TGA-texture file with alphachannel for the transparency.Borundin wrote:I got a new Milkshape installed and was able to load one of the tree models just fine. Got the same problem as others here about missing alpha channel though
The price for your model packs seem alright so this alpha issue is the only thing holding me back now A separate texture file could remedy that Im sure...
I'd be glad to know wich format you need most (3ds, obj, ms3d,). I thought of OGRE being able to import x-format including TGA-textures with alphachannel...am I wrong? If you need to convert the TGA-textures into PNG...this is easyli possible with the free image software GIMP! Open your x-model in a simple texteditor, go to the end of the file and change the texture filename according to the name of your seperate texture.
plants and trees for your games...
http://www.loopix-project.com/
http://www.loopix-project.com/
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- Gnoblar
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Ogre cannot import other Fileformats than Ogre-intern .mesh. This is (i think) done due to performance issues. I haven't looked at the sourcecode yet, but I think it is something like a serialized verion of what Ogre needs in memory to work with a model.
Like we said, its no problem to convert your MDL format to .mesh using milkshape, BUT milkshape takes the textures, that are inside the .mdl and saves them as .bmp. on this step, the alphachannel is dropped.
To help us Ogreusers, it would be enough, if you would add the textures as seperate files to the .zip of .mdl files, so we can fix this problem by changing the name of the texture in out .material file and use the .png or what ever you provide.
Like we said, its no problem to convert your MDL format to .mesh using milkshape, BUT milkshape takes the textures, that are inside the .mdl and saves them as .bmp. on this step, the alphachannel is dropped.
To help us Ogreusers, it would be enough, if you would add the textures as seperate files to the .zip of .mdl files, so we can fix this problem by changing the name of the texture in out .material file and use the .png or what ever you provide.
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- Gnoblar
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Ahh...I see now! So you could convert one of my free tree-models to a mesh-format model and then add the seperate TGA-texture from the free x-format tree-sample (this should work, cause the tree UV's are all mapped the same). Could you give it a try and post an ingame-shot here...just to let me know?sober wrote:Ogre cannot import other Fileformats than Ogre-intern .mesh. This is (i think) done due to performance issues. I haven't looked at the sourcecode yet, but I think it is something like a serialized verion of what Ogre needs in memory to work with a model.
Like we said, its no problem to convert your MDL format to .mesh using milkshape, BUT milkshape takes the textures, that are inside the .mdl and saves them as .bmp. on this step, the alphachannel is dropped.
To help us Ogreusers, it would be enough, if you would add the textures as seperate files to the .zip of .mdl files, so we can fix this problem by changing the name of the texture in out .material file and use the .png or what ever you provide.
plants and trees for your games...
http://www.loopix-project.com/
http://www.loopix-project.com/
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- Gnoblar
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sure, I will try it out.
Hmm, somehow I am unable.
The textures Milkshape exports are upsitedown. When I load the exported Date in the Meshviewer, everything looks okay only the transparency is gone.
when I take your TGA, and rotate it for 180° I still loose the transparency.
Is this a bug in the meshviewer? Or is this a "bug" in my useage of a grafiktool. Well it could be, I am programmer and no graficartist.
Hmm, somehow I am unable.
The textures Milkshape exports are upsitedown. When I load the exported Date in the Meshviewer, everything looks okay only the transparency is gone.
when I take your TGA, and rotate it for 180° I still loose the transparency.
Is this a bug in the meshviewer? Or is this a "bug" in my useage of a grafiktool. Well it could be, I am programmer and no graficartist.
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- Gnome
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@loopix: Thanks for the great support man!
(yeah, fast delivery and trouble shooting in just minutes )
When the packs are available with the 3ds models, i'll make a little ingame demo for you.
Btw, you forgot to secure the both model packs, according to the mail the zip files should be password protected, but they are not, however, the texture pack is secured.
(yeah, fast delivery and trouble shooting in just minutes )
When the packs are available with the 3ds models, i'll make a little ingame demo for you.
Btw, you forgot to secure the both model packs, according to the mail the zip files should be password protected, but they are not, however, the texture pack is secured.
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- Gnoblar
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IFASS wrote:@loopix: Thanks for the great support man!
(yeah, fast delivery and trouble shooting in just minutes )
When the packs are available with the 3ds models, i'll make a little ingame demo for you.
Btw, you forgot to secure the both model packs, according to the mail the zip files should be password protected, but they are not, however, the texture pack is secured.
IFASS and all others...ARE YOU READY?
I converted all models into 8 different formats (3ds, obj, x, ms3d, b3d, dbo, dts, mdl). So now i'm looking foreward to see some nice ingame screens form you OGRE-guys!
PS: Thanks for the hint concerning the unprotected zip folders!
plants and trees for your games...
http://www.loopix-project.com/
http://www.loopix-project.com/
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- Gnome
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Just bought the woodland pack. Awesome stuff, thanks alot
Here are a couple of Ogre rendered screenshots with one of the trees (Grass is NOT from the this pack, will change that later):
Aboput the Ogre material settings.
Im using an alpha_rejection value of 20 in these images. With something like 128 you get better quality, or should I say more like the orginal. But I wanted to have more of a "dense look" in this project. Im also using low diffuse values and high ambient so you get less of the "cross quad" look.
Another shot using higher alpha_rejection:
Edit: New shot using a couple of the models in the Woodland pack.
Here are a couple of Ogre rendered screenshots with one of the trees (Grass is NOT from the this pack, will change that later):
Aboput the Ogre material settings.
Im using an alpha_rejection value of 20 in these images. With something like 128 you get better quality, or should I say more like the orginal. But I wanted to have more of a "dense look" in this project. Im also using low diffuse values and high ambient so you get less of the "cross quad" look.
Another shot using higher alpha_rejection:
Edit: New shot using a couple of the models in the Woodland pack.
Last edited by Borundin on Sun Jan 08, 2006 3:22 pm, edited 2 times in total.