Hi,
Im currently investigating a small fun project with a friend who uses 3ds max (I also have some familiarity)
Im noticing there is a bunch of extra information it would be useful for the artist to comunicate to ogre. Examples are:
* intersection bounds information (in my case I am considering a union of Axis Aligned Bounding Boxes)
* points for attaching effects etc and other reasons possibly unrelated to rendering.
* Extra textural information possibly attached to the above
Anyone got any insight into this process? (including other examples of data I may not even realise I need yet)
One thing I am considering is investigating maxscript, to output some extra xml data. Good? bad? any pointers?
Thats amusing. I was searching for DotScene shortly after I posted and found my own thread at top of list.
I am considering DotScene for another purpose anyway so I am destined to become familiar with it.
This also reminds me that I could presumably modify the Mesh exporter MaxScript to also export some additional info, and if it has all been written correctly I could bury it in the .mesh.xml output with no ill effects. Else a second file, I suppose.