Overlayeditor resurrected

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jacmoe
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Overlayeditor resurrected

Post by jacmoe »

I just brought back ye olde overlayeditor:

Image

I find it useful for tweaking overlay scripts when CEGUI is not needed. :wink:

A working patch is submitted here:

http://sourceforge.net/tracker/index.ph ... tid=302997

It works, but the app is buggy.

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Post by pxL »

Always handy :D, I'll take a look at it (when I have the time)
Thx I Guess

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Post by dupleg »

it looks nice, but how to use and get it? i visited ur link and got a text file. what to do now?
Genius

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Post by joi »

Thanks jacmoe! Does this means you will try to fix bugs aswell ? :twisted:

@dupleg:
Read more carefully...
I just managed to compile the overlayeditor from
ogreaddons!
Meaning its on CVS, ogreaddons repository. And he has uploaded a patch to download.
maya 7.0, vs 2005, ogre 1.2

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Post by jacmoe »

joi wrote:Thanks jacmoe! Does this means you will try to fix bugs aswell ? :twisted:
Probably. But don't count on it! :)

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Post by onny »

I get the error "fatal error C1083: Cannot open include file: 'OgrePanelGuiElement.h'"
I dont have that file so I assume the overlayeditor isnt 1.4 compatible? Any patches available?
*edit
I have read http://www.ogre3d.org/phpBB2/viewtopic. ... rlayeditor and it seems that the patch still has not been put on the cvs server and I dont like to patch it by hand. Jacmoe? :/

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Post by jacmoe »

I don't have enough karma to submit anything there, unfortunately. :)

Maybe I should ask one of the Ogre Team members for commit access.. :wink:
/* Less noise. More signal. */
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Post by h3x0g3n »

Could someone please send me the compiled OverlayEditor.
I'm using VC2005 Express Edition and I can't compile it by myself.
Thanks a lot

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Post by tdev »

shame that such a goog tool got lost :(
i also cannot compile, is there a binary anywhere?

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Post by jacmoe »

May I suggest taking the CEGUI editor and go from there?
Scriptkid did excellent work on it, and it shouldn't be too much trouble adapting it for overlay use.
Besides: it's wxWidgets, which means cross platform. :wink:

The overlay editor from ogreaddons is based on MFC, and it therefore bound to Windows, and can't be used by C++ Express users..
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Re: Overlayeditor resurrected

Post by shanefarris »

I took the source and updated it to build with Ogre 1.7. I posted the project here https://sourceforge.net/projects/ogreoverlayedit/.

I don't think its fully functional, but its a start, and I plan on doing more with it. If anyone whats access to help me maintain it and get it back up and running again let me know.

Thanks.

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