I was wondering if anyone had a good glass material in 3D studio max for OGRE. IF so, would you mind sharing how you accomplished this? I was trying to import a .fx material from rendermonkey but everytime I assign it to a DX9 shader, I receive an error message. Normally, I just create a standard material or Phong material in Max changle shin strength, glossiness, and transparency; however, it does not display correctly in OGRE so I thought I would see if anyone can provide some tutorial, example material, etc.
Thanks.
Glass Material in 3D Studio Max
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krazyscotsman
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