hi!
i created a object as scatter (compound object), attached a multi/sub-material and converted it to a editable mesh in 3ds max 7. now i wanted to export it with ogre exporter 1.19, but there is always the error message "You have to choose a filename and a valid object". a tried different names and folders and always selected the editable mesh object. nothings changed. could someone tell me what a valid object would be?
Ogre Exporter & 3ds max7 - valid object
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boabhan
- Gnoblar
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- xavier
- OGRE Retired Moderator

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No clue, but if you need to export the multiple components into a single .mesh file, neither the MaxScript exporter nor oFusion will be able to help you. The plugin-based exporter I am working on (which currently exports mesh and materials just fine) is available and has this capability...or, if you don't need all the meshes in the same file, just use oFusion.
- xavier
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Lioric
- Google Summer of Code Mentor

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I said "mutiple seprated objects" not mutiple "sub-objects"
In this case, why you say that oFusion wont?
oFusion uses compilers for the exported structured data, it dont uses what max supplies in a 1:1 representation, it internally compiles the data to create optimized structures to be used by ogre, and of course it creates sub-meshes based on materials
In this case, why you say that oFusion wont?
oFusion uses compilers for the exported structured data, it dont uses what max supplies in a 1:1 representation, it internally compiles the data to create optimized structures to be used by ogre, and of course it creates sub-meshes based on materials
- xavier
- OGRE Retired Moderator

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