Exporting from Blender
Posted: Sat Feb 18, 2006 6:46 pm
I tried the BlenderExporter and have some troubles:
here's what I did:
1. I moved the .py file from the ogrenew/Tools directory into blenders script directory
2. at the beginning when starting blender there's always this cube, a perfect test object, I thought
3. I did a file/export/Ogre XML - no errors
4. I used the OgreXML converter to build the .mesh file. (OgreXMLConverter inputfile outputfile. I didn't use any parameters)
5. tried to load the file in ogre - worked I've seen my cube
6. Tried to put a texture on it with ent->setMaterialName("Simple/RockWall");
7. The cube is still BLACK
Before someone tells me now about reading the black object threats in the help forum. I did. And replacing the .mesh with a .mesh that comes with ogre, e.g. the head works perfectly.
Is there something i mad wrong, that could cause this problem??
here's what I did:
1. I moved the .py file from the ogrenew/Tools directory into blenders script directory
2. at the beginning when starting blender there's always this cube, a perfect test object, I thought
3. I did a file/export/Ogre XML - no errors
4. I used the OgreXML converter to build the .mesh file. (OgreXMLConverter inputfile outputfile. I didn't use any parameters)
5. tried to load the file in ogre - worked I've seen my cube
6. Tried to put a texture on it with ent->setMaterialName("Simple/RockWall");
7. The cube is still BLACK
Before someone tells me now about reading the black object threats in the help forum. I did. And replacing the .mesh with a .mesh that comes with ogre, e.g. the head works perfectly.
Is there something i mad wrong, that could cause this problem??