No scene editors for ogre... :(

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
Post Reply
TwistedMatrix
Gnoblar
Posts: 20
Joined: Tue Mar 04, 2003 5:15 am

No scene editors for ogre... :(

Post by TwistedMatrix »

Since I dont have 3DS max and chronos is currently DOA, There's really no alternative for an ogre scene editor. I have heard the term dotScene format getting thrown around but admittedly I know nothing about it. If there is a working standalone ogre scene editor out there, please let me know.

For the time being, im planning on constructing my scenes manually. Since there is no apparent alternative, I will be "soft coding" my scenes using a simple AngelScript Interface. This will provide the most flexibility although I admit it might be overkill. Mabey later on i will write my own scene/material editor to export AngelScript scenes but for now im just working on integrating AngelScript with Ogre to allow loading/placing/editing object via scripts.
~ Twisted Matrix ~
User avatar
Chris Jones
Lich
Posts: 1742
Joined: Tue Apr 05, 2005 1:11 pm
Location: Gosport, South England
x 1

Post by Chris Jones »

theres the MAGE editor, dunno how usuable it is..

but the main thing is, as its been said alot of times before, ogre is a graphics engine, what good is a level editor that you can only place graphics down?

level editors etc are usually made with game engines, like Yake, or OGE (OGE hasnt been started yet, but we will have our own level editor)

so dont expect that many level editors directly for use with ogre to appear..

you could always write your own one tho? :wink:
User avatar
HexiDave
OGRE Expert User
OGRE Expert User
Posts: 1538
Joined: Sat Jan 14, 2006 8:00 pm
x 1

Post by HexiDave »

FreeWorld3D will let you work with the standard Terrain Scene Manager and edit terrains in the editor in real-time as well as placing .mesh items around the world and saving to .scene with the appropriate terrain config file.
reimpell
OGRE Contributor
OGRE Contributor
Posts: 570
Joined: Mon Mar 01, 2004 10:35 am
Location: Hamburg, Germany

Re: No scene editors for ogre... :(

Post by reimpell »

TwistedMatrix wrote:Since I dont have 3DS max and chronos is currently DOA, There's really no alternative for an ogre scene editor.
You can also use Blender for placing objects and assigning custom properties to scene nodes (e.g., script links, physics attributes), but you will need an external lightmapping solution.
TwistedMatrix
Gnoblar
Posts: 20
Joined: Tue Mar 04, 2003 5:15 am

Post by TwistedMatrix »

you know where i could find a tutorial for using Blender for ogre scenes? I dont know anything about blender. Ive got it but right now im only using it to export meshes from Wings3D
~ Twisted Matrix ~
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Post by jacmoe »

I think Blender is a perfect choice: high-quality and the price is right!
There is excellent Ogre support for Blender: export and import python scripts - and a dotscene exporter as well. :wink:

Here is a starting place:
http://www.ogre3d.org/wiki/index.php/Tools:_Blender
Post Reply