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by NeOmega »
Just a couple of quick rules for OGRE compatibility:
no more than 4 bones to a vertice
make sure envelopes are turned off
Only rotation and location animations can be exported, so do not try any scaling animations with your bones.
Forward Kinematics only. You can use IK, (I don't), but if you do, you must bake the animation first, and drop all the extra IK bones.