Vision viewer ... little update !!!

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
f_RED
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Vision viewer ... little update !!!

Post by f_RED »

Hello

This is an old updated version of Vision ...
Support Ogre Version 1.2.1 (Dagon)
need to support Eihort
need to support last version of wxWidget
I have no time to keep this project up to date ... sorry

This is a bit messy but i decided to release it
Full of bugs too !!! Feel free to modify it if you like it and want it ;-)
Sorry for large snapshot ...


Still have fun !!!

f_RED


DEMO DOWNLOAD here
sorry for bugs ...

SRC DOWNLOAD here

Image

Image

Image

Image



OLD NEWS
Hello everyone

I'm actually working on a mesh viewer for Ogre.
It actually load individual mesh for viewing mesh, animating and
changing material with available materials.

It's my first application with wxWidget / Ogre
A lot of stuff need to be implemented so ...
Feel free to give your opinion , advices, etc ... :wink:

Thanks,
f_RED

UPDATE : support for DotScene and oFusion scene
need to be improve but lack of time ... :wink: ...
tested with oFusion sample scene and DotScene from Ankh demo

DEMO DOWNLOAD here
sorry for bugs ...

SRC DOWNLOAD here
you need wxWidget 2.6.2 + wxIFM + wxPropertyGrid
need to be upgraded to Dagon ... and sorry it is an old compiler (VC++6.0)

HAVE FUN !!!
Last edited by f_RED on Wed May 02, 2007 1:12 pm, edited 5 times in total.
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Jerky
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Post by Jerky »

Did you forget something? A Download link? hehe

It looks pretty nice so far based on the screenshots. Are there different layouts to choose from? I like the viewable Ogre log as well.
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SunSailor
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Post by SunSailor »

Looks cool. Shader-Editor-Functionality would be a great thing, shouldn't be too hard to move this tool towards something like a simple RenderMonkey...
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Post by sinbad »

Looking good, especially if it's cross-platform due to the use of wxWidgets.
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Post by jacmoe »

Looks like an artist/game designer tool! :D

And we need those kind of things! :wink:
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Post by Kentamanos »

Looking good!
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Game_Ender
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Post by Game_Ender »

sinbad wrote:Looking good, especially if it's cross-platform due to the use of wxWidgets.
I am very interested in the code used to get get ogre to draw in the wxWidgets windows for Linux and Mac, doing it on windows is trivial.

This reminds me, maybe should make a better wxOgre widget and put it on the wiki...
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Post by mthorn »

Wow looks great. I really could use it. My content designers have a hard time getting content into ogre right the first time. It would be great if they could preview it easily.
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Post by celic »

very cool screenshots :D
is it available for download?
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Post by helloween »

It looks really interresting, continue !!! we really miss this kind of tools !
I love this kind of "desktop" possibility with dockable windows, I didn't know wxwidget was capable of that, with .NET it was really tricky to do it !
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Post by f_RED »

Thanks everybody for comments :D !!!!

Download will be available very soon for a simple mesh viewer !!!

A shader editor will be a great stuff I agree, and I want to add this functionnality . I think i'll use wxScintilla or wxStyledTextCtrl (very similar i think ).

I use wxWidget 2.6.2 + wxIFM + wxPropertyGrid with VisualC++ 6.0 (old compiler i know ... lol)

Regards,
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Post by IFASS »

will you release the source aswell?
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Post by f_RED »

will you release the source aswell?
Yes, as soon as I've got a cleaner version of the source :wink: !

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IFASS
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Post by IFASS »

f_RED wrote:
will you release the source aswell?
Yes, as soon as I've got a cleaner version of the source :wink: !

f_RED
Good, looking forward to it :)
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Game_Ender
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Post by Game_Ender »

Looking forward to the source release.
f_RED wrote: I use wxWidget 2.6.2 + wxIFM + wxPropertyGrid with VisualC++ 6.0 (old compiler i know ... lol)
I haven't been able to get wxIFM working with wxGTK. Has anyone else? I am hoping for a new portable mesh viewer, but if wxIFM borks on other plaforms...
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NeOmega
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Post by NeOmega »

Just coming to say... hurry up! :lol:

No, really, alllthough I find the current mesh viewer adequate, one with shader capabilities would be really fantastic.
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Post by Quall »

You editor is looking pretty good.
Last edited by Quall on Sun Mar 05, 2006 6:09 am, edited 1 time in total.
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Post by M@rT1n »

Very Cool :D .

When you finish it a nice thing will be put it in ogreaddons.

Anyway, a suggestion: add the possibility to edit mesh files, changing textures files or animation names, etc. Look at "Half-Life Model viewer" in that program you can edit the textures, just changing an image and you cant change the position of the textures but is really useful when you aren't 3D artist.

Bye!
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Post by f_RED »

Hello everyone !

Here is a little demo of Vision !!! You can download it from here

A lot of things must be added ! Feel free to give impression !
I hope you can run it correctly, this is not a clean version :lol: !

Thanks in advance :wink:
f_RED
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Post by Quall »

I like the docking effects. Are you using any form designers for wxWidgets, or are you just doing everything in VS 6.0 (as in, just coding the design the old fasion way)?
f_RED
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Post by f_RED »

Thanks Quall !!! I'm using code::block & wxSmith as form designer in fact ... :wink:
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Can you add Ofusion loading?

Post by Lee04 »

Can you add Ofusion loading?
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f_RED
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Post by f_RED »

Can you add Ofusion loading?
Yes, why not !!! I would like to load oFusion and DotScene ! I'll give it a try as soon as i've got more time :wink:

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Post by smirnof.pl »

It looks good! If you also add ofusion and dotscene loading it will be very useful tool! I'm waiting for source release :D

great work!
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jacmoe
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Post by jacmoe »

I am not interested in the source, actually.
Rather a feature-full artist tool. :)

Source would be nice, too - but the tool itself would be a valuable addition to the Ogre tool-set.
I see too many unfinished projects around. :wink:
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