so, it was 1 model with 1 material file referencing a few textures? or 150 models using the same .material and a few textures?
if youve converted from 1 model to many models and increased the amount of textures, the FPS drop is because youve got more textures, more models, graphics cards like to a few high poly models, rather than lots of low poly
so your increase in textures etc, causes more render state changes on the graphics card, these are slow, the fewer changes the better
i hope this info is correct, i havent really done anything about this, just info ive picked up off these forums
